vkd3d-utils: Add D3DReflect().

This commit is contained in:
Zebediah Figura 2021-12-27 20:52:29 -06:00 committed by Alexandre Julliard
parent e73ba2a4c3
commit 53bd1f5419
Notes: Alexandre Julliard 2024-01-24 22:54:09 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/561
6 changed files with 292 additions and 0 deletions

View File

@ -356,6 +356,7 @@ EXTRA_libvkd3d_la_DEPENDENCIES = $(srcdir)/libs/vkd3d/vkd3d.map
endif endif
libvkd3d_utils_la_SOURCES = \ libvkd3d_utils_la_SOURCES = \
libs/vkd3d-utils/reflection.c \
libs/vkd3d-utils/vkd3d_utils.map \ libs/vkd3d-utils/vkd3d_utils.map \
libs/vkd3d-utils/vkd3d_utils_main.c \ libs/vkd3d-utils/vkd3d_utils_main.c \
libs/vkd3d-utils/vkd3d_utils_private.h libs/vkd3d-utils/vkd3d_utils_private.h

View File

@ -116,6 +116,9 @@ VKD3D_UTILS_API HRESULT WINAPI D3DGetOutputSignatureBlob(const void *data, SIZE_
/** \since 1.10 */ /** \since 1.10 */
VKD3D_UTILS_API HRESULT WINAPI D3DStripShader(const void *data, SIZE_T data_size, UINT flags, ID3DBlob **blob); VKD3D_UTILS_API HRESULT WINAPI D3DStripShader(const void *data, SIZE_T data_size, UINT flags, ID3DBlob **blob);
/** \since 1.11 */
VKD3D_UTILS_API HRESULT WINAPI D3DReflect(const void *data, SIZE_T data_size, REFIID iid, void **reflection);
#ifdef __cplusplus #ifdef __cplusplus
} }
#endif /* __cplusplus */ #endif /* __cplusplus */

View File

@ -23,6 +23,7 @@
#include "vkd3d_blob.h" #include "vkd3d_blob.h"
#include "vkd3d_debug.h" #include "vkd3d_debug.h"
#include "vkd3d_memory.h" #include "vkd3d_memory.h"
#include "vkd3d_d3d12shader.h"
struct vkd3d_blob struct vkd3d_blob
{ {

View File

@ -0,0 +1,285 @@
/*
* Copyright 2009 Henri Verbeet for CodeWeavers
* Copyright 2010 Rico Schüller
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "vkd3d_utils_private.h"
#include <vkd3d_d3dcommon.h>
#include <vkd3d_d3d12shader.h>
struct d3d12_reflection
{
ID3D12ShaderReflection ID3D12ShaderReflection_iface;
unsigned int refcount;
};
static struct d3d12_reflection *impl_from_ID3D12ShaderReflection(ID3D12ShaderReflection *iface)
{
return CONTAINING_RECORD(iface, struct d3d12_reflection, ID3D12ShaderReflection_iface);
}
static HRESULT STDMETHODCALLTYPE d3d12_reflection_QueryInterface(
ID3D12ShaderReflection *iface, REFIID riid, void **object)
{
TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_ID3D12ShaderReflection)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IUnknown_AddRef(iface);
*object = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3d12_reflection_AddRef(ID3D12ShaderReflection *iface)
{
struct d3d12_reflection *reflection = impl_from_ID3D12ShaderReflection(iface);
unsigned int refcount = vkd3d_atomic_increment_u32(&reflection->refcount);
TRACE("%p increasing refcount to %u.\n", reflection, refcount);
return refcount;
}
static ULONG STDMETHODCALLTYPE d3d12_reflection_Release(ID3D12ShaderReflection *iface)
{
struct d3d12_reflection *reflection = impl_from_ID3D12ShaderReflection(iface);
unsigned int refcount = vkd3d_atomic_decrement_u32(&reflection->refcount);
TRACE("%p decreasing refcount to %u.\n", reflection, refcount);
if (!refcount)
{
free(reflection);
}
return refcount;
}
/* ID3D12ShaderReflection methods */
static HRESULT STDMETHODCALLTYPE d3d12_reflection_GetDesc(ID3D12ShaderReflection *iface, D3D12_SHADER_DESC *desc)
{
FIXME("iface %p, desc %p partial stub!\n", iface, desc);
return E_NOTIMPL;
}
static struct ID3D12ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3d12_reflection_GetConstantBufferByIndex(
ID3D12ShaderReflection *iface, UINT index)
{
FIXME("iface %p, index %u stub!\n", iface, index);
return NULL;
}
static struct ID3D12ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3d12_reflection_GetConstantBufferByName(
ID3D12ShaderReflection *iface, const char *name)
{
FIXME("iface %p, name %s stub!\n", iface, debugstr_a(name));
return NULL;
}
static HRESULT STDMETHODCALLTYPE d3d12_reflection_GetResourceBindingDesc(
ID3D12ShaderReflection *iface, UINT index, D3D12_SHADER_INPUT_BIND_DESC *desc)
{
FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d12_reflection_GetInputParameterDesc(
ID3D12ShaderReflection *iface, UINT index, D3D12_SIGNATURE_PARAMETER_DESC *desc)
{
FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d12_reflection_GetOutputParameterDesc(
ID3D12ShaderReflection *iface, UINT index, D3D12_SIGNATURE_PARAMETER_DESC *desc)
{
FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d12_reflection_GetPatchConstantParameterDesc(
ID3D12ShaderReflection *iface, UINT index, D3D12_SIGNATURE_PARAMETER_DESC *desc)
{
FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
return E_NOTIMPL;
}
static struct ID3D12ShaderReflectionVariable * STDMETHODCALLTYPE d3d12_reflection_GetVariableByName(
ID3D12ShaderReflection *iface, const char *name)
{
FIXME("iface %p, name %s stub!\n", iface, debugstr_a(name));
return NULL;
}
static HRESULT STDMETHODCALLTYPE d3d12_reflection_GetResourceBindingDescByName(
ID3D12ShaderReflection *iface, const char *name, D3D12_SHADER_INPUT_BIND_DESC *desc)
{
FIXME("iface %p, name %s, desc %p stub!\n", iface, debugstr_a(name), desc);
return E_NOTIMPL;
}
static UINT STDMETHODCALLTYPE d3d12_reflection_GetMovInstructionCount(ID3D12ShaderReflection *iface)
{
FIXME("iface %p stub!\n", iface);
return 0;
}
static UINT STDMETHODCALLTYPE d3d12_reflection_GetMovcInstructionCount(ID3D12ShaderReflection *iface)
{
FIXME("iface %p stub!\n", iface);
return 0;
}
static UINT STDMETHODCALLTYPE d3d12_reflection_GetConversionInstructionCount(ID3D12ShaderReflection *iface)
{
FIXME("iface %p stub!\n", iface);
return 0;
}
static UINT STDMETHODCALLTYPE d3d12_reflection_GetBitwiseInstructionCount(ID3D12ShaderReflection *iface)
{
FIXME("iface %p stub!\n", iface);
return 0;
}
static D3D_PRIMITIVE STDMETHODCALLTYPE d3d12_reflection_GetGSInputPrimitive(ID3D12ShaderReflection *iface)
{
FIXME("iface %p stub!\n", iface);
return 0;
}
static BOOL STDMETHODCALLTYPE d3d12_reflection_IsSampleFrequencyShader(ID3D12ShaderReflection *iface)
{
FIXME("iface %p stub!\n", iface);
return FALSE;
}
static UINT STDMETHODCALLTYPE d3d12_reflection_GetNumInterfaceSlots(ID3D12ShaderReflection *iface)
{
FIXME("iface %p stub!\n", iface);
return 0;
}
static HRESULT STDMETHODCALLTYPE d3d12_reflection_GetMinFeatureLevel(
ID3D12ShaderReflection *iface, D3D_FEATURE_LEVEL *level)
{
FIXME("iface %p, level %p stub!\n", iface, level);
return E_NOTIMPL;
}
static UINT STDMETHODCALLTYPE d3d12_reflection_GetThreadGroupSize(
ID3D12ShaderReflection *iface, UINT *sizex, UINT *sizey, UINT *sizez)
{
FIXME("iface %p, sizex %p, sizey %p, sizez %p stub!\n", iface, sizex, sizey, sizez);
return 0;
}
static UINT64 STDMETHODCALLTYPE d3d12_reflection_GetRequiresFlags(ID3D12ShaderReflection *iface)
{
FIXME("iface %p stub!\n", iface);
return 0;
}
static const struct ID3D12ShaderReflectionVtbl d3d12_reflection_vtbl =
{
/* IUnknown methods */
d3d12_reflection_QueryInterface,
d3d12_reflection_AddRef,
d3d12_reflection_Release,
/* ID3D12ShaderReflection methods */
d3d12_reflection_GetDesc,
d3d12_reflection_GetConstantBufferByIndex,
d3d12_reflection_GetConstantBufferByName,
d3d12_reflection_GetResourceBindingDesc,
d3d12_reflection_GetInputParameterDesc,
d3d12_reflection_GetOutputParameterDesc,
d3d12_reflection_GetPatchConstantParameterDesc,
d3d12_reflection_GetVariableByName,
d3d12_reflection_GetResourceBindingDescByName,
d3d12_reflection_GetMovInstructionCount,
d3d12_reflection_GetMovcInstructionCount,
d3d12_reflection_GetConversionInstructionCount,
d3d12_reflection_GetBitwiseInstructionCount,
d3d12_reflection_GetGSInputPrimitive,
d3d12_reflection_IsSampleFrequencyShader,
d3d12_reflection_GetNumInterfaceSlots,
d3d12_reflection_GetMinFeatureLevel,
d3d12_reflection_GetThreadGroupSize,
d3d12_reflection_GetRequiresFlags,
};
static HRESULT d3d12_reflection_init(struct d3d12_reflection *reflection, const void *data, size_t data_size)
{
reflection->ID3D12ShaderReflection_iface.lpVtbl = &d3d12_reflection_vtbl;
reflection->refcount = 1;
return S_OK;
}
HRESULT WINAPI D3DReflect(const void *data, SIZE_T data_size, REFIID iid, void **reflection)
{
struct d3d12_reflection *object;
HRESULT hr;
TRACE("data %p, data_size %lu, iid %s, reflection %p.\n", data, data_size, debugstr_guid(iid), reflection);
if (!IsEqualGUID(iid, &IID_ID3D12ShaderReflection))
{
WARN("Invalid iid %s.\n", debugstr_guid(iid));
return E_INVALIDARG;
}
if (!(object = vkd3d_calloc(1, sizeof(*object))))
return E_OUTOFMEMORY;
if (FAILED(hr = d3d12_reflection_init(object, data, data_size)))
{
free(object);
return hr;
}
*reflection = &object->ID3D12ShaderReflection_iface;
TRACE("Created reflection %p.\n", object);
return S_OK;
}

View File

@ -17,6 +17,7 @@ global:
D3DGetInputSignatureBlob; D3DGetInputSignatureBlob;
D3DGetOutputSignatureBlob; D3DGetOutputSignatureBlob;
D3DPreprocess; D3DPreprocess;
D3DReflect;
D3DStripShader; D3DStripShader;
vkd3d_create_event; vkd3d_create_event;
vkd3d_destroy_event; vkd3d_destroy_event;

View File

@ -22,6 +22,7 @@
#define COBJMACROS #define COBJMACROS
#define NONAMELESSUNION #define NONAMELESSUNION
#define VK_NO_PROTOTYPES #define VK_NO_PROTOTYPES
#define CONST_VTABLE
#include <vkd3d.h> #include <vkd3d.h>
#include <vkd3d_shader.h> #include <vkd3d_shader.h>