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vkd3d-compiler: Set default source type before handling --print-target-types.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -480,14 +480,14 @@ static bool parse_command_line(int argc, char **argv, struct options *options)
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}
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}
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if (options->print_target_types)
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return true;
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if (options->source_type == VKD3D_SHADER_SOURCE_NONE)
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options->source_type = options->preprocess_only ? VKD3D_SHADER_SOURCE_HLSL : VKD3D_SHADER_SOURCE_DXBC_TPF;
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if (options->target_type == VKD3D_SHADER_TARGET_NONE && !options->preprocess_only)
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options->target_type = VKD3D_SHADER_TARGET_SPIRV_BINARY;
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if (options->print_target_types)
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return true;
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if (!options->preprocess_only && !validate_target_type(options->source_type, options->target_type))
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{
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fprintf(stderr, "Target type '%s' is invalid for source type '%s'.\n",
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