vkd3d-compiler: Set default source type before handling --print-target-types.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Matteo Bruni 2021-01-28 18:43:43 +01:00 committed by Alexandre Julliard
parent b523122ef3
commit 5399f6fcc6

View File

@ -480,14 +480,14 @@ static bool parse_command_line(int argc, char **argv, struct options *options)
}
}
if (options->print_target_types)
return true;
if (options->source_type == VKD3D_SHADER_SOURCE_NONE)
options->source_type = options->preprocess_only ? VKD3D_SHADER_SOURCE_HLSL : VKD3D_SHADER_SOURCE_DXBC_TPF;
if (options->target_type == VKD3D_SHADER_TARGET_NONE && !options->preprocess_only)
options->target_type = VKD3D_SHADER_TARGET_SPIRV_BINARY;
if (options->print_target_types)
return true;
if (!options->preprocess_only && !validate_target_type(options->source_type, options->target_type))
{
fprintf(stderr, "Target type '%s' is invalid for source type '%s'.\n",