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vkd3d-shader: Translate gather4_po instructions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -5469,25 +5469,38 @@ static void vkd3d_dxbc_compiler_emit_sample_c(struct vkd3d_dxbc_compiler *compil
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static void vkd3d_dxbc_compiler_emit_gather4(struct vkd3d_dxbc_compiler *compiler,
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static void vkd3d_dxbc_compiler_emit_gather4(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_instruction *instruction)
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const struct vkd3d_shader_instruction *instruction)
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{
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{
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const struct vkd3d_shader_src_param *addr, *offset, *resource, *sampler;
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uint32_t sampled_type_id, coordinate_id, component_id, dref_id, val_id;
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uint32_t sampled_type_id, coordinate_id, component_id, dref_id, val_id;
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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const struct vkd3d_shader_dst_param *dst = instruction->dst;
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const struct vkd3d_shader_dst_param *dst = instruction->dst;
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const struct vkd3d_shader_src_param *src = instruction->src;
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const struct vkd3d_shader_src_param *src = instruction->src;
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const struct vkd3d_shader_src_param *resource, *sampler;
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SpvImageOperandsMask operands_mask = 0;
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SpvImageOperandsMask operands_mask = 0;
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unsigned int image_operand_count = 0;
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unsigned int image_operand_count = 0;
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struct vkd3d_shader_image image;
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struct vkd3d_shader_image image;
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unsigned int component_idx;
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unsigned int component_idx;
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uint32_t image_operands[1];
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uint32_t image_operands[1];
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DWORD coordinate_mask;
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DWORD coordinate_mask;
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bool extended_offset;
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resource = &src[1];
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extended_offset = instruction->handler_idx == VKD3DSIH_GATHER4_PO
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sampler = &src[2];
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|| instruction->handler_idx == VKD3DSIH_GATHER4_PO_C;
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addr = &src[0];
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offset = extended_offset ? &src[1] : NULL;
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resource = &src[1 + extended_offset];
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sampler = &src[2 + extended_offset];
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vkd3d_dxbc_compiler_prepare_sampled_image(compiler, &image,
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vkd3d_dxbc_compiler_prepare_sampled_image(compiler, &image,
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&resource->reg, &sampler->reg, VKD3D_IMAGE_FLAG_NONE);
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&resource->reg, &sampler->reg, VKD3D_IMAGE_FLAG_NONE);
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if (vkd3d_shader_instruction_has_texel_offset(instruction))
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if (offset)
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{
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vkd3d_spirv_enable_capability(builder, SpvCapabilityImageGatherExtended);
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operands_mask |= SpvImageOperandsOffsetMask;
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image_operands[image_operand_count++] = vkd3d_dxbc_compiler_emit_load_src(compiler,
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offset, (1u << image.resource_type_info->offset_component_count) - 1);
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}
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else if (vkd3d_shader_instruction_has_texel_offset(instruction))
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{
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{
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operands_mask |= SpvImageOperandsConstOffsetMask;
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operands_mask |= SpvImageOperandsConstOffsetMask;
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image_operands[image_operand_count++] = vkd3d_dxbc_compiler_emit_texel_offset(compiler,
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image_operands[image_operand_count++] = vkd3d_dxbc_compiler_emit_texel_offset(compiler,
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@ -5496,10 +5509,11 @@ static void vkd3d_dxbc_compiler_emit_gather4(struct vkd3d_dxbc_compiler *compile
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sampled_type_id = vkd3d_spirv_get_type_id(builder, image.sampled_type, VKD3D_VEC4_SIZE);
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sampled_type_id = vkd3d_spirv_get_type_id(builder, image.sampled_type, VKD3D_VEC4_SIZE);
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coordinate_mask = (1u << image.resource_type_info->coordinate_component_count) - 1;
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coordinate_mask = (1u << image.resource_type_info->coordinate_component_count) - 1;
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coordinate_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], coordinate_mask);
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coordinate_id = vkd3d_dxbc_compiler_emit_load_src(compiler, addr, coordinate_mask);
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if (instruction->handler_idx == VKD3DSIH_GATHER4_C)
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if (instruction->handler_idx == VKD3DSIH_GATHER4_C)
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{
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{
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dref_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[3], VKD3DSP_WRITEMASK_0);
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dref_id = vkd3d_dxbc_compiler_emit_load_src(compiler,
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&src[3 + extended_offset], VKD3DSP_WRITEMASK_0);
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val_id = vkd3d_spirv_build_op_image_dref_gather(builder, sampled_type_id,
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val_id = vkd3d_spirv_build_op_image_dref_gather(builder, sampled_type_id,
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image.sampled_image_id, coordinate_id, dref_id,
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image.sampled_image_id, coordinate_id, dref_id,
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operands_mask, image_operands, image_operand_count);
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operands_mask, image_operands, image_operand_count);
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@ -5508,7 +5522,8 @@ static void vkd3d_dxbc_compiler_emit_gather4(struct vkd3d_dxbc_compiler *compile
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{
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{
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component_idx = vkd3d_swizzle_get_component(sampler->swizzle, 0);
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component_idx = vkd3d_swizzle_get_component(sampler->swizzle, 0);
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/* Nvidia driver requires signed integer type. */
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/* Nvidia driver requires signed integer type. */
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component_id = vkd3d_dxbc_compiler_get_constant(compiler, VKD3D_TYPE_INT, 1, &component_idx);
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component_id = vkd3d_dxbc_compiler_get_constant(compiler,
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VKD3D_TYPE_INT, 1, &component_idx);
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val_id = vkd3d_spirv_build_op_image_gather(builder, sampled_type_id,
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val_id = vkd3d_spirv_build_op_image_gather(builder, sampled_type_id,
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image.sampled_image_id, coordinate_id, component_id,
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image.sampled_image_id, coordinate_id, component_id,
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operands_mask, image_operands, image_operand_count);
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operands_mask, image_operands, image_operand_count);
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@ -6382,6 +6397,7 @@ void vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler
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break;
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break;
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case VKD3DSIH_GATHER4:
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case VKD3DSIH_GATHER4:
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case VKD3DSIH_GATHER4_C:
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case VKD3DSIH_GATHER4_C:
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case VKD3DSIH_GATHER4_PO:
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vkd3d_dxbc_compiler_emit_gather4(compiler, instruction);
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vkd3d_dxbc_compiler_emit_gather4(compiler, instruction);
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break;
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break;
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case VKD3DSIH_LD_RAW:
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case VKD3DSIH_LD_RAW:
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@ -9870,7 +9870,7 @@ static void test_gather(void)
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{
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{
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const struct vec4 *expected = &expected_gather4_offset[y * rb.width + x];
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const struct vec4 *expected = &expected_gather4_offset[y * rb.width + x];
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const struct vec4 *got = get_readback_vec4(&rb, x, y);
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const struct vec4 *got = get_readback_vec4(&rb, x, y);
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todo(compare_vec4(got, expected, 0),
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ok(compare_vec4(got, expected, 0),
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"Got {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
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"Got {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
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got->x, got->y, got->z, got->w, expected->x, expected->y, expected->z, expected->w);
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got->x, got->y, got->z, got->w, expected->x, expected->y, expected->z, expected->w);
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}
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}
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@ -9906,7 +9906,7 @@ static void test_gather(void)
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{
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{
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const struct vec4 *expected = &expected_gather4[y * rb.width + x];
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const struct vec4 *expected = &expected_gather4[y * rb.width + x];
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const struct vec4 *got = get_readback_vec4(&rb, x, y);
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const struct vec4 *got = get_readback_vec4(&rb, x, y);
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todo(compare_vec4(got, expected, 0),
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ok(compare_vec4(got, expected, 0),
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"Got {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
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"Got {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
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got->x, got->y, got->z, got->w, expected->x, expected->y, expected->z, expected->w);
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got->x, got->y, got->z, got->w, expected->x, expected->y, expected->z, expected->w);
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}
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}
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