vkd3d-shader/hlsl: Write SM4 unsigned multiplication instructions.

Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Giovanni Mascellani 2022-02-11 21:04:06 +01:00 committed by Alexandre Julliard
parent d49c84dc6f
commit 52a3e0af55

View File

@ -806,7 +806,7 @@ struct sm4_instruction
{
struct sm4_register reg;
unsigned int writemask;
} dsts[1];
} dsts[2];
unsigned int dst_count;
struct sm4_src_register
@ -1286,6 +1286,30 @@ static void write_sm4_binary_op(struct vkd3d_bytecode_buffer *buffer, enum vkd3d
write_sm4_instruction(buffer, &instr);
}
static void write_sm4_binary_op_with_two_destinations(struct vkd3d_bytecode_buffer *buffer,
enum vkd3d_sm4_opcode opcode, const struct hlsl_ir_node *dst, unsigned dst_idx,
const struct hlsl_ir_node *src1, const struct hlsl_ir_node *src2)
{
struct sm4_instruction instr;
memset(&instr, 0, sizeof(instr));
instr.opcode = opcode;
assert(dst_idx < ARRAY_SIZE(instr.dsts));
sm4_dst_from_node(&instr.dsts[dst_idx], dst);
assert(1 - dst_idx >= 0);
instr.dsts[1 - dst_idx].reg.type = VKD3D_SM4_RT_NULL;
instr.dsts[1 - dst_idx].reg.dim = VKD3D_SM4_DIMENSION_NONE;
instr.dsts[1 - dst_idx].reg.idx_count = 0;
instr.dst_count = 2;
sm4_src_from_node(&instr.srcs[0], src1, instr.dsts[dst_idx].writemask);
sm4_src_from_node(&instr.srcs[1], src2, instr.dsts[dst_idx].writemask);
instr.src_count = 2;
write_sm4_instruction(buffer, &instr);
}
static void write_sm4_constant(struct hlsl_ctx *ctx,
struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_constant *constant)
{
@ -1591,6 +1615,12 @@ static void write_sm4_expr(struct hlsl_ctx *ctx,
write_sm4_binary_op(buffer, VKD3D_SM4_OP_UMIN, &expr->node, arg1, arg2);
break;
case HLSL_OP2_MUL:
/* Using IMUL instead of UMUL because we're taking the low
* bits, and the native compiler generates IMUL. */
write_sm4_binary_op_with_two_destinations(buffer, VKD3D_SM4_OP_IMUL, &expr->node, 1, arg1, arg2);
break;
default:
hlsl_fixme(ctx, &expr->node.loc, "SM4 uint \"%s\" expression.\n", debug_hlsl_expr_op(expr->op));
break;