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vkd3d-shader/dxil: Implement DX intrinsic Sample.
This commit is contained in:
committed by
Alexandre Julliard
parent
0a3eb61170
commit
5178fb7364
Notes:
Alexandre Julliard
2024-02-14 23:26:52 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/643
@@ -17,7 +17,7 @@ float4 main() : sv_target
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}
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[test]
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todo(sm<4 | sm>=6) draw quad
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todo(sm<4) draw quad
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probe all rgba (0.25, 0, 0.25, 0)
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[pixel shader todo(sm<4)]
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@@ -30,7 +30,7 @@ float4 main() : sv_target
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}
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[test]
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todo(sm<4 | sm>=6) draw quad
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todo(sm<4) draw quad
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probe all rgba (0.25, 0, 0.25, 0)
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[pixel shader fail]
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