vkd3d-shader/dxil: Implement DX intrinsic Sample.

This commit is contained in:
Conor McCarthy
2024-02-12 16:56:09 +10:00
committed by Alexandre Julliard
parent 0a3eb61170
commit 5178fb7364
Notes: Alexandre Julliard 2024-02-14 23:26:52 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/643
7 changed files with 76 additions and 15 deletions

View File

@@ -499,7 +499,7 @@ float4 main() : sv_target
uniform 0 float4 1.0 0.0 0.0 0.0
uniform 4 float4 0.0 2.0 0.0 0.0
uniform 8 float4 0.0 0.0 3.0 0.0
todo(sm>=6) draw quad
draw quad
probe all rgba (1.0, 2.0, 0.0, 4.0)