vkd3d-shader/spirv: Use data_type_is_integer() in spirv_compiler_emit_neg().

This commit is contained in:
Conor McCarthy 2023-11-21 16:29:16 +10:00 committed by Alexandre Julliard
parent cc43ef3bca
commit 511c66d595
Notes: Alexandre Julliard 2024-01-02 23:08:54 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/490

View File

@ -4000,7 +4000,7 @@ static uint32_t spirv_compiler_emit_neg(struct spirv_compiler *compiler,
type_id = spirv_compiler_get_type_id_for_reg(compiler, reg, write_mask);
if (reg->data_type == VKD3D_DATA_FLOAT || reg->data_type == VKD3D_DATA_DOUBLE)
return vkd3d_spirv_build_op_fnegate(builder, type_id, val_id);
else if (reg->data_type == VKD3D_DATA_INT || reg->data_type == VKD3D_DATA_UINT)
else if (data_type_is_integer(reg->data_type))
return vkd3d_spirv_build_op_snegate(builder, type_id, val_id);
FIXME("Unhandled data type %#x.\n", reg->data_type);