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vkd3d-shader/hlsl: Pass hlsl_block pointers to hlsl_new_if().
This commit is contained in:
committed by
Alexandre Julliard
parent
5a3fe1609b
commit
50f0ae1b21
Notes:
Alexandre Julliard
2023-04-18 22:35:06 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/153
@@ -451,8 +451,8 @@ struct hlsl_ir_if
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{
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struct hlsl_ir_node node;
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struct hlsl_src condition;
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struct hlsl_block then_instrs;
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struct hlsl_block else_instrs;
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struct hlsl_block then_block;
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struct hlsl_block else_block;
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};
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struct hlsl_ir_loop
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@@ -1067,7 +1067,8 @@ struct hlsl_ir_node *hlsl_new_float_constant(struct hlsl_ctx *ctx,
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struct hlsl_ir_function_decl *hlsl_new_func_decl(struct hlsl_ctx *ctx,
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struct hlsl_type *return_type, const struct hlsl_func_parameters *parameters,
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const struct hlsl_semantic *semantic, const struct vkd3d_shader_location *loc);
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struct hlsl_ir_if *hlsl_new_if(struct hlsl_ctx *ctx, struct hlsl_ir_node *condition, struct vkd3d_shader_location loc);
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struct hlsl_ir_if *hlsl_new_if(struct hlsl_ctx *ctx, struct hlsl_ir_node *condition,
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struct hlsl_block *then_block, struct hlsl_block *else_block, const struct vkd3d_shader_location *loc);
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struct hlsl_ir_constant *hlsl_new_int_constant(struct hlsl_ctx *ctx, int n,
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const struct vkd3d_shader_location *loc);
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struct hlsl_ir_jump *hlsl_new_jump(struct hlsl_ctx *ctx, enum hlsl_ir_jump_type type, struct vkd3d_shader_location loc);
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