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include: Add more D3D12_RESOURCE_STATES enum elements.
Signed-off-by: Vinson Lee <vlee@freedesktop.org> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -510,6 +510,12 @@ typedef enum D3D12_RESOURCE_STATES
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D3D12_RESOURCE_STATE_GENERIC_READ = 0x1 | 0x2 | 0x40 | 0x80 | 0x200 | 0x800,
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D3D12_RESOURCE_STATE_GENERIC_READ = 0x1 | 0x2 | 0x40 | 0x80 | 0x200 | 0x800,
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D3D12_RESOURCE_STATE_PRESENT = 0x0,
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D3D12_RESOURCE_STATE_PRESENT = 0x0,
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D3D12_RESOURCE_STATE_PREDICATION = 0x200,
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D3D12_RESOURCE_STATE_PREDICATION = 0x200,
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D3D12_RESOURCE_STATE_VIDEO_DECODE_READ = 0x10000,
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D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE = 0x20000,
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D3D12_RESOURCE_STATE_VIDEO_PROCESS_READ = 0x40000,
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D3D12_RESOURCE_STATE_VIDEO_PROCESS_WRITE = 0x80000,
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D3D12_RESOURCE_STATE_VIDEO_ENCODE_READ = 0x200000,
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D3D12_RESOURCE_STATE_VIDEO_ENCODE_WRITE = 0x800000,
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} D3D12_RESOURCE_STATES;
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} D3D12_RESOURCE_STATES;
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cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RESOURCE_STATES);")
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cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RESOURCE_STATES);")
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