vkd3d-shader/dxil: Handle SV_Coverage out.

This commit is contained in:
Conor McCarthy
2024-04-24 12:37:31 +10:00
committed by Alexandre Julliard
parent e4724b4635
commit 4f50af4c83
Notes: Alexandre Julliard 2024-05-14 23:00:31 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/864
2 changed files with 5 additions and 2 deletions

View File

@@ -13,11 +13,11 @@ float4 main(out uint sample_mask : SV_Coverage) : SV_Target
}
[test]
todo draw quad
todo(sm<6) draw quad
probe all rgba (0.5, 0.5, 0.5, 0.5)
sample mask 0x0b
clear rtv 0 0.0 0.0 0.0 0.0
todo draw quad
todo(sm<6) draw quad
probe all rgba (0.25, 0.25, 0.25, 0.25)