vkd3d-shader/glsl: Implement VKD3DSIH_MAX.

This commit is contained in:
Henri Verbeet
2024-05-03 15:33:00 +02:00
parent 2ea5f187f9
commit 4f054aed48
Notes: Henri Verbeet 2024-10-01 17:35:47 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1134
3 changed files with 20 additions and 9 deletions

View File

@@ -8,17 +8,17 @@ float4 main() : sv_target
[test]
uniform 0 float4 -0.1 10.0 0.0 0.0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (1.0, 0.0, 0.0, 1.0)
[test]
uniform 0 float4 1.2 -0.1 0.0 0.0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (1.0, 1.2, 0.0, 1.0)
[test]
uniform 0 float4 1.2 2.0 3.0 0.0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (1.0, 1.2, 8.0, 1.0)
[pixel shader]
@@ -31,7 +31,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.2 2.0 3.0 0.0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (2.0, 2.4, 16.0, 2.0)
[pixel shader fail]