vkd3d-shader/fx: Fix some typos in fx_2_0 state names.

This commit is contained in:
Nikolay Sivov
2025-06-01 22:38:12 +02:00
committed by Henri Verbeet
parent 68386f5180
commit 4ef4baa6bf
Notes: Henri Verbeet 2025-06-02 21:02:29 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1528

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@@ -873,7 +873,7 @@ fx_2_states[] =
{ "AdaptiveTess_Y", HLSL_CLASS_SCALAR, FX_FLOAT, 1, 1, 84 }, { "AdaptiveTess_Y", HLSL_CLASS_SCALAR, FX_FLOAT, 1, 1, 84 },
{ "AdaptiveTess_Z", HLSL_CLASS_SCALAR, FX_FLOAT, 1, 1, 85 }, { "AdaptiveTess_Z", HLSL_CLASS_SCALAR, FX_FLOAT, 1, 1, 85 },
{ "AdaptiveTess_W", HLSL_CLASS_SCALAR, FX_FLOAT, 1, 1, 86 }, { "AdaptiveTess_W", HLSL_CLASS_SCALAR, FX_FLOAT, 1, 1, 86 },
{ "EnableAdaptiveTesselation", HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 87 }, { "EnableAdaptiveTessellation",HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 87 },
{ "TwoSidedStencilMode", HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 88 }, { "TwoSidedStencilMode", HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 88 },
{ "StencilFail", HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 89, fx_2_stencilcaps_values }, { "StencilFail", HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 89, fx_2_stencilcaps_values },
{ "StencilZFail", HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 90, fx_2_stencilcaps_values }, { "StencilZFail", HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 90, fx_2_stencilcaps_values },
@@ -904,12 +904,12 @@ fx_2_states[] =
{ "BumpEnvMat01", HLSL_CLASS_SCALAR, FX_FLOAT, 1, 8, 113 }, { "BumpEnvMat01", HLSL_CLASS_SCALAR, FX_FLOAT, 1, 8, 113 },
{ "BumpEnvMat10", HLSL_CLASS_SCALAR, FX_FLOAT, 1, 8, 114 }, { "BumpEnvMat10", HLSL_CLASS_SCALAR, FX_FLOAT, 1, 8, 114 },
{ "BumpEnvMat11", HLSL_CLASS_SCALAR, FX_FLOAT, 1, 8, 115 }, { "BumpEnvMat11", HLSL_CLASS_SCALAR, FX_FLOAT, 1, 8, 115 },
{ "TextCoordIndex", HLSL_CLASS_SCALAR, FX_UINT, 1, 8, 116 }, { "TexCoordIndex", HLSL_CLASS_SCALAR, FX_UINT, 1, 8, 116 },
{ "BumpEnvLScale", HLSL_CLASS_SCALAR, FX_FLOAT, 1, 8, 117 }, { "BumpEnvLScale", HLSL_CLASS_SCALAR, FX_FLOAT, 1, 8, 117 },
{ "BumpEnvLOffset", HLSL_CLASS_SCALAR, FX_FLOAT, 1, 8, 118 }, { "BumpEnvLOffset", HLSL_CLASS_SCALAR, FX_FLOAT, 1, 8, 118 },
{ "TextureTransformFlags", HLSL_CLASS_SCALAR, FX_UINT, 1, 8, 119, fx_2_texturetransform_values }, { "TextureTransformFlags", HLSL_CLASS_SCALAR, FX_UINT, 1, 8, 119, fx_2_texturetransform_values },
{ "Constant", HLSL_CLASS_SCALAR, FX_UINT, 1, 8, 120 }, { "Constant", HLSL_CLASS_SCALAR, FX_UINT, 1, 8, 120 },
{ "NPatchMode", HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 121 }, { "PatchSegments", HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 121 },
{ "FVF", HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 122 }, { "FVF", HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 122 },
{ "ProjectionTransform", HLSL_CLASS_MATRIX, FX_FLOAT, 4, 1, 123 }, { "ProjectionTransform", HLSL_CLASS_MATRIX, FX_FLOAT, 4, 1, 123 },
@@ -970,7 +970,7 @@ fx_2_states[] =
{ "MipMapLodBias", HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 172 }, { "MipMapLodBias", HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 172 },
{ "MaxMipLevel", HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 173 }, { "MaxMipLevel", HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 173 },
{ "MaxAnisotropy", HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 174 }, { "MaxAnisotropy", HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 174 },
{ "SRBTexture", HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 175 }, { "SRGBTexture", HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 175 },
{ "ElementIndex", HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 176 }, { "ElementIndex", HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 176 },
}; };