diff --git a/libs/vkd3d-shader/fx.c b/libs/vkd3d-shader/fx.c index c2f215011..a0bfc14e9 100644 --- a/libs/vkd3d-shader/fx.c +++ b/libs/vkd3d-shader/fx.c @@ -873,7 +873,7 @@ fx_2_states[] = { "AdaptiveTess_Y", HLSL_CLASS_SCALAR, FX_FLOAT, 1, 1, 84 }, { "AdaptiveTess_Z", HLSL_CLASS_SCALAR, FX_FLOAT, 1, 1, 85 }, { "AdaptiveTess_W", HLSL_CLASS_SCALAR, FX_FLOAT, 1, 1, 86 }, - { "EnableAdaptiveTesselation", HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 87 }, + { "EnableAdaptiveTessellation",HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 87 }, { "TwoSidedStencilMode", HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 88 }, { "StencilFail", HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 89, fx_2_stencilcaps_values }, { "StencilZFail", HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 90, fx_2_stencilcaps_values }, @@ -904,12 +904,12 @@ fx_2_states[] = { "BumpEnvMat01", HLSL_CLASS_SCALAR, FX_FLOAT, 1, 8, 113 }, { "BumpEnvMat10", HLSL_CLASS_SCALAR, FX_FLOAT, 1, 8, 114 }, { "BumpEnvMat11", HLSL_CLASS_SCALAR, FX_FLOAT, 1, 8, 115 }, - { "TextCoordIndex", HLSL_CLASS_SCALAR, FX_UINT, 1, 8, 116 }, + { "TexCoordIndex", HLSL_CLASS_SCALAR, FX_UINT, 1, 8, 116 }, { "BumpEnvLScale", HLSL_CLASS_SCALAR, FX_FLOAT, 1, 8, 117 }, { "BumpEnvLOffset", HLSL_CLASS_SCALAR, FX_FLOAT, 1, 8, 118 }, { "TextureTransformFlags", HLSL_CLASS_SCALAR, FX_UINT, 1, 8, 119, fx_2_texturetransform_values }, { "Constant", HLSL_CLASS_SCALAR, FX_UINT, 1, 8, 120 }, - { "NPatchMode", HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 121 }, + { "PatchSegments", HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 121 }, { "FVF", HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 122 }, { "ProjectionTransform", HLSL_CLASS_MATRIX, FX_FLOAT, 4, 1, 123 }, @@ -970,7 +970,7 @@ fx_2_states[] = { "MipMapLodBias", HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 172 }, { "MaxMipLevel", HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 173 }, { "MaxAnisotropy", HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 174 }, - { "SRBTexture", HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 175 }, + { "SRGBTexture", HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 175 }, { "ElementIndex", HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 176 }, };