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vkd3d-compiler: Use the correct array count in validate_target_type().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -365,7 +365,7 @@ static bool validate_target_type(
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const enum vkd3d_shader_target_type *supported_types =
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const enum vkd3d_shader_target_type *supported_types =
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vkd3d_shader_get_supported_target_types(source_type, &count);
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vkd3d_shader_get_supported_target_types(source_type, &count);
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for (i = 0; i < ARRAY_SIZE(target_type_info); ++i)
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for (i = 0; i < count; ++i)
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{
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{
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if (target_type == supported_types[i])
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if (target_type == supported_types[i])
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return true;
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return true;
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