vkd3d-shader/hlsl: Don't forbid first base type cast on var assignments.

This commit is contained in:
Francisco Casas
2025-01-21 03:00:12 -03:00
committed by Henri Verbeet
parent 0a15ab702f
commit 4d18fb39b6
Notes: Henri Verbeet 2025-01-22 15:04:09 +01:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1350
3 changed files with 19 additions and 16 deletions

View File

@@ -162,7 +162,7 @@ float4 main() : sv_target
return float4(6789);
}
[pixel shader todo(sm>=4)]
[pixel shader]
float4 main() : sv_target
{
int sin_out, cos_out;
@@ -171,5 +171,5 @@ float4 main() : sv_target
}
[test]
todo(sm>=4 & sm<6) draw quad
todo(glsl | msl) draw quad
probe (0, 0) rgba (0, 0, 0, 0);