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vkd3d-shader: Read constant buffer offsets from the second index.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
6dace4a8be
commit
4c993c672a
@@ -2832,7 +2832,7 @@ static void vkd3d_dxbc_compiler_emit_dereference_register(struct vkd3d_dxbc_comp
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{
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assert(!reg->idx[0].rel_addr);
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indexes[index_count++] = vkd3d_dxbc_compiler_get_constant_uint(compiler, register_info->member_idx);
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indexes[index_count++] = vkd3d_dxbc_compiler_emit_register_addressing(compiler, ®->idx[1]);
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indexes[index_count++] = vkd3d_dxbc_compiler_emit_register_addressing(compiler, ®->idx[2]);
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}
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else if (reg->type == VKD3DSPR_IMMCONSTBUFFER)
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{
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