vkd3d-shader/glsl: Implement support for static texel offsets in shader_glsl_ld().

This commit is contained in:
Henri Verbeet
2024-10-25 15:17:01 +02:00
parent a1edfc4008
commit 4c91f4aa9e
Notes: Henri Verbeet 2025-08-28 20:32:38 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1696
3 changed files with 19 additions and 14 deletions

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@@ -25,7 +25,7 @@ float4 main() : sv_target
[test]
uniform 0 int 4
todo(glsl | msl) draw quad
todo(msl) draw quad
probe (0, 0) rgba (110, 210, 410, 410)
@@ -43,7 +43,7 @@ float4 main() : sv_target
[test]
uniform 0 int 3
todo(glsl | msl) draw quad
todo(msl) draw quad
probe (0, 0) rgba (105, 5, 305, 305)
@@ -59,5 +59,5 @@ float4 main() : sv_target
[test]
uniform 0 int 1
todo(glsl | msl) draw quad
todo(msl) draw quad
probe (0, 0) rgba (14.0, 14.0, 14.0, 14.0)