vkd3d-shader: Rename vkd3d_shader_interface to vkd3d_shader_interface_info.

For consistency with other vkd3d and vkd3d-shader structures.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia
2019-01-16 12:44:59 +01:00
committed by Alexandre Julliard
parent 1a05563fc7
commit 4c0692b2ef
5 changed files with 23 additions and 23 deletions

View File

@@ -1310,7 +1310,7 @@ static void dump_shader_stage(VkShaderStageFlagBits stage, const void *data, siz
static HRESULT create_shader_stage(struct d3d12_device *device,
struct VkPipelineShaderStageCreateInfo *stage_desc, enum VkShaderStageFlagBits stage,
const D3D12_SHADER_BYTECODE *code, const struct vkd3d_shader_interface *shader_interface,
const D3D12_SHADER_BYTECODE *code, const struct vkd3d_shader_interface_info *shader_interface,
const struct vkd3d_shader_compile_arguments *compile_args)
{
struct vkd3d_shader_code dxbc = {code->pShaderBytecode, code->BytecodeLength};
@@ -1435,8 +1435,8 @@ static HRESULT d3d12_pipeline_state_init_compute(struct d3d12_pipeline_state *st
struct d3d12_device *device, const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
struct vkd3d_shader_interface_info shader_interface;
const struct d3d12_root_signature *root_signature;
struct vkd3d_shader_interface shader_interface;
VkComputePipelineCreateInfo pipeline_info;
struct vkd3d_shader_scan_info shader_info;
struct vkd3d_shader_code dxbc;
@@ -1475,7 +1475,7 @@ static HRESULT d3d12_pipeline_state_init_compute(struct d3d12_pipeline_state *st
return hr;
}
shader_interface.type = VKD3D_SHADER_STRUCTURE_TYPE_SHADER_INTERFACE;
shader_interface.type = VKD3D_SHADER_STRUCTURE_TYPE_SHADER_INTERFACE_INFO;
shader_interface.next = NULL;
shader_interface.bindings = root_signature->descriptor_mapping;
shader_interface.binding_count = root_signature->descriptor_count;
@@ -1949,8 +1949,8 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
uint32_t aligned_offsets[D3D12_VS_INPUT_REGISTER_COUNT];
struct vkd3d_shader_compile_arguments ps_compile_args;
struct vkd3d_shader_transform_feedback_info xfb_info;
struct vkd3d_shader_interface_info shader_interface;
const struct d3d12_root_signature *root_signature;
struct vkd3d_shader_interface shader_interface;
struct vkd3d_shader_signature input_signature;
struct VkSubpassDescription sub_pass_desc;
struct VkRenderPassCreateInfo pass_desc;
@@ -2202,7 +2202,7 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
xfb_stage = VK_SHADER_STAGE_VERTEX_BIT;
}
shader_interface.type = VKD3D_SHADER_STRUCTURE_TYPE_SHADER_INTERFACE;
shader_interface.type = VKD3D_SHADER_STRUCTURE_TYPE_SHADER_INTERFACE_INFO;
shader_interface.next = NULL;
shader_interface.bindings = root_signature->descriptor_mapping;
shader_interface.binding_count = root_signature->descriptor_count;