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vkd3d-shader: Rename vkd3d_shader_interface to vkd3d_shader_interface_info.
For consistency with other vkd3d and vkd3d-shader structures. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
committed by
Alexandre Julliard
parent
1a05563fc7
commit
4c0692b2ef
@@ -1310,7 +1310,7 @@ static void dump_shader_stage(VkShaderStageFlagBits stage, const void *data, siz
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static HRESULT create_shader_stage(struct d3d12_device *device,
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struct VkPipelineShaderStageCreateInfo *stage_desc, enum VkShaderStageFlagBits stage,
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const D3D12_SHADER_BYTECODE *code, const struct vkd3d_shader_interface *shader_interface,
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const D3D12_SHADER_BYTECODE *code, const struct vkd3d_shader_interface_info *shader_interface,
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const struct vkd3d_shader_compile_arguments *compile_args)
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{
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struct vkd3d_shader_code dxbc = {code->pShaderBytecode, code->BytecodeLength};
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@@ -1435,8 +1435,8 @@ static HRESULT d3d12_pipeline_state_init_compute(struct d3d12_pipeline_state *st
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struct d3d12_device *device, const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc)
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{
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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struct vkd3d_shader_interface_info shader_interface;
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const struct d3d12_root_signature *root_signature;
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struct vkd3d_shader_interface shader_interface;
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VkComputePipelineCreateInfo pipeline_info;
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struct vkd3d_shader_scan_info shader_info;
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struct vkd3d_shader_code dxbc;
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@@ -1475,7 +1475,7 @@ static HRESULT d3d12_pipeline_state_init_compute(struct d3d12_pipeline_state *st
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return hr;
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}
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shader_interface.type = VKD3D_SHADER_STRUCTURE_TYPE_SHADER_INTERFACE;
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shader_interface.type = VKD3D_SHADER_STRUCTURE_TYPE_SHADER_INTERFACE_INFO;
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shader_interface.next = NULL;
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shader_interface.bindings = root_signature->descriptor_mapping;
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shader_interface.binding_count = root_signature->descriptor_count;
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@@ -1949,8 +1949,8 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
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uint32_t aligned_offsets[D3D12_VS_INPUT_REGISTER_COUNT];
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struct vkd3d_shader_compile_arguments ps_compile_args;
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struct vkd3d_shader_transform_feedback_info xfb_info;
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struct vkd3d_shader_interface_info shader_interface;
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const struct d3d12_root_signature *root_signature;
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struct vkd3d_shader_interface shader_interface;
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struct vkd3d_shader_signature input_signature;
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struct VkSubpassDescription sub_pass_desc;
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struct VkRenderPassCreateInfo pass_desc;
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@@ -2202,7 +2202,7 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
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xfb_stage = VK_SHADER_STAGE_VERTEX_BIT;
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}
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shader_interface.type = VKD3D_SHADER_STRUCTURE_TYPE_SHADER_INTERFACE;
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shader_interface.type = VKD3D_SHADER_STRUCTURE_TYPE_SHADER_INTERFACE_INFO;
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shader_interface.next = NULL;
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shader_interface.bindings = root_signature->descriptor_mapping;
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shader_interface.binding_count = root_signature->descriptor_count;
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