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vkd3d-shader: Add shader component type double.
Based on a vkd3d-proton patch by Joshua Ashton. Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Alexandre Julliard
parent
e6a676410a
commit
4b919a10ad
@@ -1714,6 +1714,8 @@ static uint32_t vkd3d_spirv_get_type_id(struct vkd3d_spirv_builder *builder,
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case VKD3D_SHADER_COMPONENT_BOOL:
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return vkd3d_spirv_get_op_type_bool(builder);
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break;
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case VKD3D_SHADER_COMPONENT_DOUBLE:
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return vkd3d_spirv_get_op_type_float(builder, 64);
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default:
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FIXME("Unhandled component type %#x.\n", component_type);
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return 0;
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