vkd3d-shader: Add shader component type double.

Based on a vkd3d-proton patch by Joshua Ashton.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Conor McCarthy
2021-07-10 01:31:37 +10:00
committed by Alexandre Julliard
parent e6a676410a
commit 4b919a10ad
3 changed files with 8 additions and 0 deletions

View File

@@ -1714,6 +1714,8 @@ static uint32_t vkd3d_spirv_get_type_id(struct vkd3d_spirv_builder *builder,
case VKD3D_SHADER_COMPONENT_BOOL:
return vkd3d_spirv_get_op_type_bool(builder);
break;
case VKD3D_SHADER_COMPONENT_DOUBLE:
return vkd3d_spirv_get_op_type_float(builder, 64);
default:
FIXME("Unhandled component type %#x.\n", component_type);
return 0;