vkd3d-shader: Add shader component type double.

Based on a vkd3d-proton patch by Joshua Ashton.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Conor McCarthy
2021-07-10 01:31:37 +10:00
committed by Alexandre Julliard
parent e6a676410a
commit 4b919a10ad
3 changed files with 8 additions and 0 deletions

View File

@@ -1177,6 +1177,8 @@ enum vkd3d_shader_component_type
VKD3D_SHADER_COMPONENT_FLOAT = 0x3,
/** Boolean. */
VKD3D_SHADER_COMPONENT_BOOL = 0x4,
/** 64-bit IEEE floating-point. */
VKD3D_SHADER_COMPONENT_DOUBLE = 0x5,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPONENT_TYPE),
};