vkd3d-shader/d3dbc: Remove ctx and entry_func args in d3dbc_compile().

This commit is contained in:
Francisco Casas
2024-06-04 20:45:37 -04:00
committed by Henri Verbeet
parent b72ef6038d
commit 4b85e6b1f8
Notes: Henri Verbeet 2024-09-14 16:54:03 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1072
3 changed files with 4 additions and 15 deletions

View File

@@ -1590,8 +1590,7 @@ bool hlsl_sm1_usage_from_semantic(const char *semantic_name,
void write_sm1_uniforms(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer);
int d3dbc_compile(struct vsir_program *program, uint64_t config_flags,
const struct vkd3d_shader_compile_info *compile_info, const struct vkd3d_shader_code *ctab,
struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context,
struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func);
struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context);
bool sysval_semantic_from_hlsl(enum vkd3d_shader_sysval_semantic *semantic,
struct hlsl_ctx *ctx, const struct hlsl_semantic *hlsl_semantic, bool output);