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vkd3d-shader/hlsl: Partially implement trunc().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
committed by
Alexandre Julliard
parent
5366ca7001
commit
4b3707aeb4
Notes:
Alexandre Julliard
2023-04-28 22:03:23 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/161
@@ -4031,6 +4031,11 @@ static void write_sm4_expr(struct hlsl_ctx *ctx,
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write_sm4_unary_op(buffer, VKD3D_SM4_OP_SQRT, &expr->node, arg1, 0);
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break;
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case HLSL_OP1_TRUNC:
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assert(type_is_float(dst_type));
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write_sm4_unary_op(buffer, VKD3D_SM4_OP_ROUND_Z, &expr->node, arg1, 0);
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break;
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case HLSL_OP2_ADD:
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switch (dst_type->base_type)
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{
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