vkd3d-shader/hlsl: Partially implement trunc().

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2023-04-14 23:00:57 +02:00
committed by Alexandre Julliard
parent 5366ca7001
commit 4b3707aeb4
Notes: Alexandre Julliard 2023-04-28 22:03:23 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/161
6 changed files with 64 additions and 0 deletions

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@@ -4031,6 +4031,11 @@ static void write_sm4_expr(struct hlsl_ctx *ctx,
write_sm4_unary_op(buffer, VKD3D_SM4_OP_SQRT, &expr->node, arg1, 0);
break;
case HLSL_OP1_TRUNC:
assert(type_is_float(dst_type));
write_sm4_unary_op(buffer, VKD3D_SM4_OP_ROUND_Z, &expr->node, arg1, 0);
break;
case HLSL_OP2_ADD:
switch (dst_type->base_type)
{