vkd3d-shader/hlsl: Partially implement trunc().

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2023-04-14 23:00:57 +02:00
committed by Alexandre Julliard
parent 5366ca7001
commit 4b3707aeb4
Notes: Alexandre Julliard 2023-04-28 22:03:23 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/161
6 changed files with 64 additions and 0 deletions

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@@ -3384,6 +3384,17 @@ static bool intrinsic_transpose(struct hlsl_ctx *ctx,
return true;
}
static bool intrinsic_trunc(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *arg;
if (!(arg = intrinsic_float_convert_arg(ctx, params, params->args[0], loc)))
return false;
return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_TRUNC, arg, loc);
}
static const struct intrinsic_function
{
const char *name;
@@ -3433,6 +3444,7 @@ intrinsic_functions[] =
{"tex2D", -1, false, intrinsic_tex2D},
{"tex3D", -1, false, intrinsic_tex3D},
{"transpose", 1, true, intrinsic_transpose},
{"trunc", 1, true, intrinsic_trunc},
};
static int intrinsic_function_name_compare(const void *a, const void *b)