vkd3d-shader/hlsl: Partially implement trunc().

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2023-04-14 23:00:57 +02:00
committed by Alexandre Julliard
parent 5366ca7001
commit 4b3707aeb4
Notes: Alexandre Julliard 2023-04-28 22:03:23 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/161
6 changed files with 64 additions and 0 deletions

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@@ -2295,6 +2295,7 @@ const char *debug_hlsl_expr_op(enum hlsl_ir_expr_op op)
[HLSL_OP1_SIN] = "sin",
[HLSL_OP1_SIN_REDUCED] = "sin_reduced",
[HLSL_OP1_SQRT] = "sqrt",
[HLSL_OP1_TRUNC] = "trunc",
[HLSL_OP2_ADD] = "+",
[HLSL_OP2_BIT_AND] = "&",