vkd3d-shader/hlsl: Partially implement trunc().

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2023-04-14 23:00:57 +02:00
committed by Alexandre Julliard
parent 5366ca7001
commit 4b3707aeb4
Notes: Alexandre Julliard 2023-04-28 22:03:23 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/161
6 changed files with 64 additions and 0 deletions

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@@ -123,6 +123,7 @@ vkd3d_shader_tests = \
tests/hlsl-struct-semantics.shader_test \
tests/hlsl-ternary.shader_test \
tests/hlsl-transpose.shader_test \
tests/hlsl-trunc.shader_test \
tests/hlsl-type-names.shader_test \
tests/hlsl-vector-indexing.shader_test \
tests/hlsl-vector-indexing-uniform.shader_test \