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https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
libs/vkd3d: Fix initial state transtion for swapchain images.
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b9da47ebe2
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@ -407,8 +407,9 @@ static inline struct demo_swapchain *demo_swapchain_create(ID3D12CommandQueue *c
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resource_desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET;
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for (i = 0; i < image_count; ++i)
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{
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if (FAILED(vkd3d_create_image_resource(d3d12_device,
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&resource_desc, vk_images[i], &swapchain->buffers[i])))
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if (FAILED(vkd3d_create_image_resource(d3d12_device, &resource_desc, vk_images[i],
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VKD3D_RESOURCE_INITIAL_STATE_TRANSITION | VKD3D_RESOURCE_SWAPCHAIN_IMAGE,
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&swapchain->buffers[i])))
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{
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for (j = 0; j < i; ++j)
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{
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@ -40,10 +40,14 @@ struct vkd3d_device_create_info
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vkd3d_signal_event_pfn signal_event_pfn;
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};
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/* resource flags */
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#define VKD3D_RESOURCE_INITIAL_STATE_TRANSITION 0x00000001
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#define VKD3D_RESOURCE_SWAPCHAIN_IMAGE 0x00000002
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HRESULT vkd3d_create_device(const struct vkd3d_device_create_info *create_info,
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REFIID riid, void **device);
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HRESULT vkd3d_create_image_resource(ID3D12Device *device, const D3D12_RESOURCE_DESC *desc,
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VkImage vk_image, ID3D12Resource **resource);
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VkImage vk_image, unsigned int resource_flags, ID3D12Resource **resource);
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VkDevice vkd3d_get_vk_device(ID3D12Device *device);
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VkFormat vkd3d_get_vk_format(DXGI_FORMAT format);
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VkInstance vkd3d_get_vk_instance(ID3D12Device *device);
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@ -941,9 +941,8 @@ static void d3d12_command_list_invalidate_current_pipeline(struct d3d12_command_
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list->current_pipeline = VK_NULL_HANDLE;
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}
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static bool vk_barrier_parameters_from_d3d12_resource_state(unsigned int state,
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VkAccessFlags *access_mask, VkPipelineStageFlags *stage_flags,
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VkImageLayout *image_layout)
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static bool vk_barrier_parameters_from_d3d12_resource_state(unsigned int state, bool is_swapchain_image,
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VkAccessFlags *access_mask, VkPipelineStageFlags *stage_flags, VkImageLayout *image_layout)
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{
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switch (state)
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{
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@ -954,10 +953,20 @@ static bool vk_barrier_parameters_from_d3d12_resource_state(unsigned int state,
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* resources can be implicitly promoted to other states out of the
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* COMMON state, and the resource state can decay to the COMMON
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* state when GPU finishes execution of a command list. */
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*access_mask = VK_ACCESS_HOST_READ_BIT | VK_ACCESS_HOST_WRITE_BIT;
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*stage_flags = VK_PIPELINE_STAGE_HOST_BIT;
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if (image_layout)
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*image_layout = VK_IMAGE_LAYOUT_GENERAL;
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if (is_swapchain_image)
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{
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*access_mask = VK_ACCESS_MEMORY_READ_BIT;
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*stage_flags = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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if (image_layout)
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*image_layout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
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}
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else
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{
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*access_mask = VK_ACCESS_HOST_READ_BIT | VK_ACCESS_HOST_WRITE_BIT;
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*stage_flags = VK_PIPELINE_STAGE_HOST_BIT;
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if (image_layout)
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*image_layout = VK_IMAGE_LAYOUT_GENERAL;
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}
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return true;
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/* Handle write states. */
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@ -1144,6 +1153,7 @@ static void d3d12_command_list_transition_resource_to_initial_state(struct d3d12
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}
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if (!vk_barrier_parameters_from_d3d12_resource_state(resource->initial_state,
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resource->flags & VKD3D_RESOURCE_SWAPCHAIN_IMAGE,
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&barrier.dstAccessMask, &dst_stage_mask, &barrier.newLayout))
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{
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FIXME("Unhandled state %#x.\n", resource->initial_state);
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@ -1848,23 +1858,25 @@ static void STDMETHODCALLTYPE d3d12_command_list_ResourceBarrier(ID3D12GraphicsC
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continue;
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}
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resource = unsafe_impl_from_ID3D12Resource(transition->pResource);
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assert(resource);
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sub_resource_idx = transition->Subresource;
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if (!vk_barrier_parameters_from_d3d12_resource_state(transition->StateBefore,
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resource->flags & VKD3D_RESOURCE_SWAPCHAIN_IMAGE,
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&src_access_mask, &src_stage_mask, &layout_before))
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{
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FIXME("Unhandled state %#x.\n", transition->StateBefore);
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continue;
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}
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if (!vk_barrier_parameters_from_d3d12_resource_state(transition->StateAfter,
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resource->flags & VKD3D_RESOURCE_SWAPCHAIN_IMAGE,
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&dst_access_mask, &dst_stage_mask, &layout_after))
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{
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FIXME("Unhandled state %#x.\n", transition->StateAfter);
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continue;
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}
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resource = unsafe_impl_from_ID3D12Resource(transition->pResource);
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assert(resource);
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sub_resource_idx = transition->Subresource;
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TRACE("Transition barrier (resource %p, subresource %#x, before %#x, after %#x).\n",
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resource, transition->Subresource, transition->StateBefore, transition->StateAfter);
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break;
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@ -1879,6 +1891,7 @@ static void STDMETHODCALLTYPE d3d12_command_list_ResourceBarrier(ID3D12GraphicsC
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resource = unsafe_impl_from_ID3D12Resource(uav->pResource);
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vk_barrier_parameters_from_d3d12_resource_state(D3D12_RESOURCE_STATE_UNORDERED_ACCESS,
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resource && (resource->flags & VKD3D_RESOURCE_SWAPCHAIN_IMAGE),
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&access_mask, &stage_mask, &image_layout);
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src_access_mask = dst_access_mask = access_mask;
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dst_stage_mask = src_stage_mask = stage_mask;
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@ -738,7 +738,7 @@ HRESULT d3d12_committed_resource_create(struct d3d12_device *device,
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}
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HRESULT vkd3d_create_image_resource(ID3D12Device *device, const D3D12_RESOURCE_DESC *desc,
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VkImage vk_image, ID3D12Resource **resource)
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VkImage vk_image, unsigned int resource_flags, ID3D12Resource **resource)
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{
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struct d3d12_device *d3d12_device = unsafe_impl_from_ID3D12Device(device);
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struct d3d12_resource *object;
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@ -752,6 +752,7 @@ HRESULT vkd3d_create_image_resource(ID3D12Device *device, const D3D12_RESOURCE_D
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object->u.vk_image = vk_image;
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object->vk_memory = VK_NULL_HANDLE;
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object->flags = VKD3D_RESOURCE_EXTERNAL;
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object->flags |= resource_flags & VKD3D_RESOURCE_PUBLIC_FLAGS;
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object->map_count = 0;
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object->map_data = NULL;
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memset(&object->heap_properties, 0, sizeof(object->heap_properties));
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@ -114,8 +114,9 @@ struct d3d12_fence
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HRESULT d3d12_fence_create(struct d3d12_device *device,
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UINT64 initial_value, D3D12_FENCE_FLAGS flags, struct d3d12_fence **fence) DECLSPEC_HIDDEN;
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#define VKD3D_RESOURCE_INITIAL_STATE_TRANSITION 0x00000001
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#define VKD3D_RESOURCE_EXTERNAL 0x00000002
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#define VKD3D_RESOURCE_PUBLIC_FLAGS \
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(VKD3D_RESOURCE_INITIAL_STATE_TRANSITION | VKD3D_RESOURCE_SWAPCHAIN_IMAGE)
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#define VKD3D_RESOURCE_EXTERNAL 0x00000004
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/* ID3D12Resource */
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struct d3d12_resource
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