libs/vkd3d: Fix initial state transtion for swapchain images.

This commit is contained in:
Józef Kucia 2016-10-25 13:23:18 +02:00
parent b9da47ebe2
commit 4aab207b56
5 changed files with 37 additions and 17 deletions

View File

@ -407,8 +407,9 @@ static inline struct demo_swapchain *demo_swapchain_create(ID3D12CommandQueue *c
resource_desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET; resource_desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET;
for (i = 0; i < image_count; ++i) for (i = 0; i < image_count; ++i)
{ {
if (FAILED(vkd3d_create_image_resource(d3d12_device, if (FAILED(vkd3d_create_image_resource(d3d12_device, &resource_desc, vk_images[i],
&resource_desc, vk_images[i], &swapchain->buffers[i]))) VKD3D_RESOURCE_INITIAL_STATE_TRANSITION | VKD3D_RESOURCE_SWAPCHAIN_IMAGE,
&swapchain->buffers[i])))
{ {
for (j = 0; j < i; ++j) for (j = 0; j < i; ++j)
{ {

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@ -40,10 +40,14 @@ struct vkd3d_device_create_info
vkd3d_signal_event_pfn signal_event_pfn; vkd3d_signal_event_pfn signal_event_pfn;
}; };
/* resource flags */
#define VKD3D_RESOURCE_INITIAL_STATE_TRANSITION 0x00000001
#define VKD3D_RESOURCE_SWAPCHAIN_IMAGE 0x00000002
HRESULT vkd3d_create_device(const struct vkd3d_device_create_info *create_info, HRESULT vkd3d_create_device(const struct vkd3d_device_create_info *create_info,
REFIID riid, void **device); REFIID riid, void **device);
HRESULT vkd3d_create_image_resource(ID3D12Device *device, const D3D12_RESOURCE_DESC *desc, HRESULT vkd3d_create_image_resource(ID3D12Device *device, const D3D12_RESOURCE_DESC *desc,
VkImage vk_image, ID3D12Resource **resource); VkImage vk_image, unsigned int resource_flags, ID3D12Resource **resource);
VkDevice vkd3d_get_vk_device(ID3D12Device *device); VkDevice vkd3d_get_vk_device(ID3D12Device *device);
VkFormat vkd3d_get_vk_format(DXGI_FORMAT format); VkFormat vkd3d_get_vk_format(DXGI_FORMAT format);
VkInstance vkd3d_get_vk_instance(ID3D12Device *device); VkInstance vkd3d_get_vk_instance(ID3D12Device *device);

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@ -941,9 +941,8 @@ static void d3d12_command_list_invalidate_current_pipeline(struct d3d12_command_
list->current_pipeline = VK_NULL_HANDLE; list->current_pipeline = VK_NULL_HANDLE;
} }
static bool vk_barrier_parameters_from_d3d12_resource_state(unsigned int state, static bool vk_barrier_parameters_from_d3d12_resource_state(unsigned int state, bool is_swapchain_image,
VkAccessFlags *access_mask, VkPipelineStageFlags *stage_flags, VkAccessFlags *access_mask, VkPipelineStageFlags *stage_flags, VkImageLayout *image_layout)
VkImageLayout *image_layout)
{ {
switch (state) switch (state)
{ {
@ -954,10 +953,20 @@ static bool vk_barrier_parameters_from_d3d12_resource_state(unsigned int state,
* resources can be implicitly promoted to other states out of the * resources can be implicitly promoted to other states out of the
* COMMON state, and the resource state can decay to the COMMON * COMMON state, and the resource state can decay to the COMMON
* state when GPU finishes execution of a command list. */ * state when GPU finishes execution of a command list. */
*access_mask = VK_ACCESS_HOST_READ_BIT | VK_ACCESS_HOST_WRITE_BIT; if (is_swapchain_image)
*stage_flags = VK_PIPELINE_STAGE_HOST_BIT; {
if (image_layout) *access_mask = VK_ACCESS_MEMORY_READ_BIT;
*image_layout = VK_IMAGE_LAYOUT_GENERAL; *stage_flags = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
if (image_layout)
*image_layout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
}
else
{
*access_mask = VK_ACCESS_HOST_READ_BIT | VK_ACCESS_HOST_WRITE_BIT;
*stage_flags = VK_PIPELINE_STAGE_HOST_BIT;
if (image_layout)
*image_layout = VK_IMAGE_LAYOUT_GENERAL;
}
return true; return true;
/* Handle write states. */ /* Handle write states. */
@ -1144,6 +1153,7 @@ static void d3d12_command_list_transition_resource_to_initial_state(struct d3d12
} }
if (!vk_barrier_parameters_from_d3d12_resource_state(resource->initial_state, if (!vk_barrier_parameters_from_d3d12_resource_state(resource->initial_state,
resource->flags & VKD3D_RESOURCE_SWAPCHAIN_IMAGE,
&barrier.dstAccessMask, &dst_stage_mask, &barrier.newLayout)) &barrier.dstAccessMask, &dst_stage_mask, &barrier.newLayout))
{ {
FIXME("Unhandled state %#x.\n", resource->initial_state); FIXME("Unhandled state %#x.\n", resource->initial_state);
@ -1848,23 +1858,25 @@ static void STDMETHODCALLTYPE d3d12_command_list_ResourceBarrier(ID3D12GraphicsC
continue; continue;
} }
resource = unsafe_impl_from_ID3D12Resource(transition->pResource);
assert(resource);
sub_resource_idx = transition->Subresource;
if (!vk_barrier_parameters_from_d3d12_resource_state(transition->StateBefore, if (!vk_barrier_parameters_from_d3d12_resource_state(transition->StateBefore,
resource->flags & VKD3D_RESOURCE_SWAPCHAIN_IMAGE,
&src_access_mask, &src_stage_mask, &layout_before)) &src_access_mask, &src_stage_mask, &layout_before))
{ {
FIXME("Unhandled state %#x.\n", transition->StateBefore); FIXME("Unhandled state %#x.\n", transition->StateBefore);
continue; continue;
} }
if (!vk_barrier_parameters_from_d3d12_resource_state(transition->StateAfter, if (!vk_barrier_parameters_from_d3d12_resource_state(transition->StateAfter,
resource->flags & VKD3D_RESOURCE_SWAPCHAIN_IMAGE,
&dst_access_mask, &dst_stage_mask, &layout_after)) &dst_access_mask, &dst_stage_mask, &layout_after))
{ {
FIXME("Unhandled state %#x.\n", transition->StateAfter); FIXME("Unhandled state %#x.\n", transition->StateAfter);
continue; continue;
} }
resource = unsafe_impl_from_ID3D12Resource(transition->pResource);
assert(resource);
sub_resource_idx = transition->Subresource;
TRACE("Transition barrier (resource %p, subresource %#x, before %#x, after %#x).\n", TRACE("Transition barrier (resource %p, subresource %#x, before %#x, after %#x).\n",
resource, transition->Subresource, transition->StateBefore, transition->StateAfter); resource, transition->Subresource, transition->StateBefore, transition->StateAfter);
break; break;
@ -1879,6 +1891,7 @@ static void STDMETHODCALLTYPE d3d12_command_list_ResourceBarrier(ID3D12GraphicsC
resource = unsafe_impl_from_ID3D12Resource(uav->pResource); resource = unsafe_impl_from_ID3D12Resource(uav->pResource);
vk_barrier_parameters_from_d3d12_resource_state(D3D12_RESOURCE_STATE_UNORDERED_ACCESS, vk_barrier_parameters_from_d3d12_resource_state(D3D12_RESOURCE_STATE_UNORDERED_ACCESS,
resource && (resource->flags & VKD3D_RESOURCE_SWAPCHAIN_IMAGE),
&access_mask, &stage_mask, &image_layout); &access_mask, &stage_mask, &image_layout);
src_access_mask = dst_access_mask = access_mask; src_access_mask = dst_access_mask = access_mask;
dst_stage_mask = src_stage_mask = stage_mask; dst_stage_mask = src_stage_mask = stage_mask;

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@ -738,7 +738,7 @@ HRESULT d3d12_committed_resource_create(struct d3d12_device *device,
} }
HRESULT vkd3d_create_image_resource(ID3D12Device *device, const D3D12_RESOURCE_DESC *desc, HRESULT vkd3d_create_image_resource(ID3D12Device *device, const D3D12_RESOURCE_DESC *desc,
VkImage vk_image, ID3D12Resource **resource) VkImage vk_image, unsigned int resource_flags, ID3D12Resource **resource)
{ {
struct d3d12_device *d3d12_device = unsafe_impl_from_ID3D12Device(device); struct d3d12_device *d3d12_device = unsafe_impl_from_ID3D12Device(device);
struct d3d12_resource *object; struct d3d12_resource *object;
@ -752,6 +752,7 @@ HRESULT vkd3d_create_image_resource(ID3D12Device *device, const D3D12_RESOURCE_D
object->u.vk_image = vk_image; object->u.vk_image = vk_image;
object->vk_memory = VK_NULL_HANDLE; object->vk_memory = VK_NULL_HANDLE;
object->flags = VKD3D_RESOURCE_EXTERNAL; object->flags = VKD3D_RESOURCE_EXTERNAL;
object->flags |= resource_flags & VKD3D_RESOURCE_PUBLIC_FLAGS;
object->map_count = 0; object->map_count = 0;
object->map_data = NULL; object->map_data = NULL;
memset(&object->heap_properties, 0, sizeof(object->heap_properties)); memset(&object->heap_properties, 0, sizeof(object->heap_properties));

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@ -114,8 +114,9 @@ struct d3d12_fence
HRESULT d3d12_fence_create(struct d3d12_device *device, HRESULT d3d12_fence_create(struct d3d12_device *device,
UINT64 initial_value, D3D12_FENCE_FLAGS flags, struct d3d12_fence **fence) DECLSPEC_HIDDEN; UINT64 initial_value, D3D12_FENCE_FLAGS flags, struct d3d12_fence **fence) DECLSPEC_HIDDEN;
#define VKD3D_RESOURCE_INITIAL_STATE_TRANSITION 0x00000001 #define VKD3D_RESOURCE_PUBLIC_FLAGS \
#define VKD3D_RESOURCE_EXTERNAL 0x00000002 (VKD3D_RESOURCE_INITIAL_STATE_TRANSITION | VKD3D_RESOURCE_SWAPCHAIN_IMAGE)
#define VKD3D_RESOURCE_EXTERNAL 0x00000004
/* ID3D12Resource */ /* ID3D12Resource */
struct d3d12_resource struct d3d12_resource