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libs/vkd3d: Implement d3d12_command_list_DrawInstanced().
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@@ -27,6 +27,10 @@ import "dxgibase.h";
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#include "unknown.idl"
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const UINT D3D12_APPEND_ALIGNED_ELEMENT = 0xffffffff;
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cpp_quote("#define D3D12_DEFAULT_BLEND_FACTOR_ALPHA (1.0f)")
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cpp_quote("#define D3D12_DEFAULT_BLEND_FACTOR_BLUE (1.0f)")
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cpp_quote("#define D3D12_DEFAULT_BLEND_FACTOR_GREEN (1.0f)")
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cpp_quote("#define D3D12_DEFAULT_BLEND_FACTOR_RED (1.0f)")
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const UINT D3D12_DEFAULT_DEPTH_BIAS = 0;
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cpp_quote("#define D3D12_DEFAULT_DEPTH_BIAS_CLAMP (0.0f)")
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cpp_quote("#define D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS (0.0f)")
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