vkd3d-shader/spirv: Implement support for stencil export.

Based on a vkd3d-proton patch by Philip Rebohle.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Conor McCarthy
2021-10-18 18:28:12 +02:00
committed by Alexandre Julliard
parent b8ab71e4dc
commit 4a2fbe54c0
6 changed files with 31 additions and 0 deletions

View File

@@ -76,6 +76,7 @@ enum vkd3d_shader_error
VKD3D_SHADER_ERROR_SPV_INVALID_REGISTER_TYPE = 2001,
VKD3D_SHADER_ERROR_SPV_INVALID_DESCRIPTOR_BINDING = 2002,
VKD3D_SHADER_ERROR_SPV_DESCRIPTOR_IDX_UNSUPPORTED = 2003,
VKD3D_SHADER_ERROR_SPV_STENCIL_EXPORT_UNSUPPORTED = 2004,
VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY = 3000,
VKD3D_SHADER_ERROR_RS_INVALID_VERSION = 3001,
@@ -444,6 +445,7 @@ enum vkd3d_shader_register_type
VKD3DSPR_DEPTHOUTGE,
VKD3DSPR_DEPTHOUTLE,
VKD3DSPR_RASTERIZER,
VKD3DSPR_OUTSTENCILREF,
VKD3DSPR_INVALID = ~0u,
};