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vkd3d-shader/spirv: Implement support for stencil export.
Based on a vkd3d-proton patch by Philip Rebohle. Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
committed by
Alexandre Julliard
parent
b8ab71e4dc
commit
4a2fbe54c0
@@ -1841,6 +1841,8 @@ static bool vkd3d_spirv_compile_module(struct vkd3d_spirv_builder *builder,
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|| vkd3d_spirv_capability_is_enabled(builder, SpvCapabilityStorageImageArrayDynamicIndexing)
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|| vkd3d_spirv_capability_is_enabled(builder, SpvCapabilityShaderNonUniformEXT))
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vkd3d_spirv_build_op_extension(&stream, "SPV_EXT_descriptor_indexing");
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if (vkd3d_spirv_capability_is_enabled(builder, SpvCapabilityStencilExportEXT))
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vkd3d_spirv_build_op_extension(&stream, "SPV_EXT_shader_stencil_export");
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if (builder->ext_instr_set_glsl_450)
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vkd3d_spirv_build_op_ext_inst_import(&stream, builder->ext_instr_set_glsl_450, "GLSL.std.450");
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@@ -2903,6 +2905,9 @@ static bool vkd3d_dxbc_compiler_get_register_name(char *buffer, unsigned int buf
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case VKD3DSPR_PRIMID:
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/* SPIRV-Tools disassembler generates names for SPIR-V built-ins. */
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return false;
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case VKD3DSPR_OUTSTENCILREF:
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snprintf(buffer, buffer_size, "oStencilRef");
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break;
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default:
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FIXME("Unhandled register %#x.\n", reg->type);
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snprintf(buffer, buffer_size, "unrecognized_%#x", reg->type);
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@@ -4111,6 +4116,8 @@ vkd3d_register_builtins[] =
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{VKD3DSPR_DEPTHOUT, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInFragDepth}},
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{VKD3DSPR_DEPTHOUTGE, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInFragDepth}},
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{VKD3DSPR_DEPTHOUTLE, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInFragDepth}},
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{VKD3DSPR_OUTSTENCILREF, {VKD3D_SHADER_COMPONENT_UINT, 1, SpvBuiltInFragStencilRefEXT}},
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};
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static void vkd3d_dxbc_compiler_emit_register_execution_mode(struct vkd3d_dxbc_compiler *compiler,
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@@ -4124,6 +4131,18 @@ static void vkd3d_dxbc_compiler_emit_register_execution_mode(struct vkd3d_dxbc_c
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case VKD3DSPR_DEPTHOUTLE:
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vkd3d_dxbc_compiler_emit_execution_mode(compiler, SpvExecutionModeDepthLess, NULL, 0);
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break;
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case VKD3DSPR_OUTSTENCILREF:
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if (!vkd3d_dxbc_compiler_is_target_extension_supported(compiler,
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VKD3D_SHADER_SPIRV_EXTENSION_EXT_STENCIL_EXPORT))
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{
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FIXME("The target environment does not support stencil export.\n");
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vkd3d_dxbc_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_STENCIL_EXPORT_UNSUPPORTED,
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"Cannot export stencil reference value for register id %u. "
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"The target environment does not support stencil export.", reg->idx[0].offset);
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}
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vkd3d_spirv_enable_capability(&compiler->spirv_builder, SpvCapabilityStencilExportEXT);
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vkd3d_dxbc_compiler_emit_execution_mode(compiler, SpvExecutionModeStencilRefReplacingEXT, NULL, 0);
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break;
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default:
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return;
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}
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@@ -4885,6 +4904,7 @@ static void vkd3d_dxbc_compiler_emit_output_register(struct vkd3d_dxbc_compiler
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reg_symbol.info.reg.dcl_mask = write_mask;
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reg_symbol.info.reg.is_aggregate = builtin->spirv_array_size;
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vkd3d_dxbc_compiler_put_symbol(compiler, ®_symbol);
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vkd3d_dxbc_compiler_emit_register_execution_mode(compiler, reg);
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vkd3d_dxbc_compiler_emit_register_debug_name(builder, output_id, reg);
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}
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