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vkd3d-shader: Forbid mixing samplers with CBVs/SRVs/UAVs in root signatures.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
committed by
Alexandre Julliard
parent
895aaa461b
commit
4a0b62084a
@@ -2488,7 +2488,7 @@ static void test_create_unordered_access_view(void)
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static void test_create_root_signature(void)
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{
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D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
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D3D12_DESCRIPTOR_RANGE descriptor_ranges[1];
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D3D12_DESCRIPTOR_RANGE descriptor_ranges[2];
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D3D12_ROOT_PARAMETER root_parameters[3];
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ID3D12RootSignature *root_signature;
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ID3D12Device *device, *tmp_device;
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@@ -2517,12 +2517,12 @@ static void test_create_root_signature(void)
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root_signature_desc.pStaticSamplers = NULL;
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root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE;
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hr = create_root_signature(device, &root_signature_desc, &root_signature);
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ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr);
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ok(hr == S_OK, "Failed to create root signature, hr %#x.\n", hr);
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refcount = get_refcount(device);
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ok(refcount == 2, "Got unexpected refcount %u.\n", (unsigned int)refcount);
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hr = ID3D12RootSignature_GetDevice(root_signature, &IID_ID3D12Device, (void **)&tmp_device);
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ok(SUCCEEDED(hr), "Failed to get device, hr %#x.\n", hr);
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ok(hr == S_OK, "Failed to get device, hr %#x.\n", hr);
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refcount = get_refcount(device);
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ok(refcount == 3, "Got unexpected refcount %u.\n", (unsigned int)refcount);
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refcount = ID3D12Device_Release(tmp_device);
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@@ -2536,14 +2536,32 @@ static void test_create_root_signature(void)
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refcount = ID3D12RootSignature_Release(root_signature);
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ok(!refcount, "ID3D12RootSignature has %u references left.\n", (unsigned int)refcount);
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/* empty */
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/* sampler and SRV in the same descriptor table */
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descriptor_ranges[1].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER;
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descriptor_ranges[1].NumDescriptors = 1;
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descriptor_ranges[1].BaseShaderRegister = 2;
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descriptor_ranges[1].RegisterSpace = 0;
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descriptor_ranges[1].OffsetInDescriptorsFromTableStart = 10;
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root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
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root_parameters[0].DescriptorTable.NumDescriptorRanges = 2;
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root_parameters[0].DescriptorTable.pDescriptorRanges = descriptor_ranges;
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root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
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root_signature_desc.NumParameters = 1;
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root_signature_desc.pParameters = root_parameters;
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root_signature_desc.NumStaticSamplers = 0;
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root_signature_desc.pStaticSamplers = NULL;
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root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE;
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hr = create_root_signature(device, &root_signature_desc, &root_signature);
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ok(hr == E_INVALIDARG, "Failed to create root signature, hr %#x.\n", hr);
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/* empty root signature */
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root_signature_desc.NumParameters = 0;
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root_signature_desc.pParameters = NULL;
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root_signature_desc.NumStaticSamplers = 0;
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root_signature_desc.pStaticSamplers = NULL;
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root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE;
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hr = create_root_signature(device, &root_signature_desc, &root_signature);
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ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr);
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ok(hr == S_OK, "Failed to create root signature, hr %#x.\n", hr);
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refcount = ID3D12RootSignature_Release(root_signature);
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ok(!refcount, "ID3D12RootSignature has %u references left.\n", (unsigned int)refcount);
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@@ -2569,7 +2587,7 @@ static void test_create_root_signature(void)
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ID3D12RootSignature_Release(root_signature);
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root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL;
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hr = create_root_signature(device, &root_signature_desc, &root_signature);
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ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr);
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ok(hr == S_OK, "Failed to create root signature, hr %#x.\n", hr);
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refcount = ID3D12RootSignature_Release(root_signature);
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ok(!refcount, "ID3D12RootSignature has %u references left.\n", (unsigned int)refcount);
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@@ -2580,7 +2598,7 @@ static void test_create_root_signature(void)
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root_parameters[2].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
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root_signature_desc.NumParameters = 3;
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hr = create_root_signature(device, &root_signature_desc, &root_signature);
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ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr);
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ok(hr == S_OK, "Failed to create root signature, hr %#x.\n", hr);
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refcount = ID3D12RootSignature_Release(root_signature);
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ok(!refcount, "ID3D12RootSignature has %u references left.\n", (unsigned int)refcount);
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@@ -2604,7 +2622,7 @@ static void test_create_root_signature(void)
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ID3D12RootSignature_Release(root_signature);
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root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_GEOMETRY;
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hr = create_root_signature(device, &root_signature_desc, &root_signature);
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ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr);
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ok(hr == S_OK, "Failed to create root signature, hr %#x.\n", hr);
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refcount = ID3D12RootSignature_Release(root_signature);
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ok(!refcount, "ID3D12RootSignature has %u references left.\n", (unsigned int)refcount);
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