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vkd3d-shader/hlsl: Correctly fold casts from float.
I.e., without invoking undefined behavior in the compiler. The rules are desumed from the the MSDN documentation for ftoi and ftou.
This commit is contained in:
committed by
Alexandre Julliard
parent
d9c984c11a
commit
49bbd98a04
Notes:
Alexandre Julliard
2023-09-22 22:46:53 +02:00
Approved-by: Zebediah Figura (@zfigura) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/338
@@ -41,4 +41,4 @@ float4 main() : sv_target
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[test]
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draw quad
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todo probe all rgba (0.5, 0.5, 0.5, 0.5)
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probe all rgba (0.5, 0.5, 0.5, 0.5)
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