vkd3d-shader/hlsl: Support log2() intrinsic.

This commit is contained in:
Nikolay Sivov
2023-02-21 23:13:24 +01:00
committed by Alexandre Julliard
parent c93dac3620
commit 49b63fbeba
Notes: Alexandre Julliard 2023-04-13 23:19:56 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/89
3 changed files with 25 additions and 0 deletions

12
tests/log.shader_test Normal file
View File

@@ -0,0 +1,12 @@
[pixel shader]
uniform float4 x;
float4 main() : sv_target
{
return log2(x);
}
[test]
uniform 0 float4 2.0 4.0 5.0 0.4
draw quad
probe all rgba (1.0, 2.0, 2.32192802, -1.32192802) 1