tests: Specify the vertex count from the shader runner frontend.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura
2022-03-21 20:42:19 -05:00
committed by Alexandre Julliard
parent 84c73f82f7
commit 492cd135e3
4 changed files with 8 additions and 8 deletions

View File

@@ -132,7 +132,7 @@ static void d3d12_runner_destroy_resource(struct shader_runner *r, struct resour
free(resource);
}
static void d3d12_runner_draw_quad(struct shader_runner *r)
static void d3d12_runner_draw(struct shader_runner *r, unsigned int vertex_count)
{
struct d3d12_shader_runner *runner = d3d12_shader_runner(r);
struct test_context *test_context = &runner->test_context;
@@ -294,7 +294,7 @@ static void d3d12_runner_draw_quad(struct shader_runner *r)
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, test_context->rtv, clear_color, 0, NULL);
ID3D12GraphicsCommandList_SetPipelineState(command_list, pso);
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
ID3D12GraphicsCommandList_DrawInstanced(command_list, vertex_count, 1, 0, 0);
transition_resource_state(command_list, test_context->render_target,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
@@ -324,7 +324,7 @@ static const struct shader_runner_ops d3d12_runner_ops =
{
.create_resource = d3d12_runner_create_resource,
.destroy_resource = d3d12_runner_destroy_resource,
.draw_quad = d3d12_runner_draw_quad,
.draw = d3d12_runner_draw,
.probe_vec4 = d3d12_runner_probe_vec4,
};