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vkd3d-shader/msl: Introduce msl_get_binding().
This commit is contained in:
committed by
Henri Verbeet
parent
94c9595196
commit
491fecc6a3
Notes:
Henri Verbeet
2025-10-28 16:58:29 +01:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1802
@@ -209,8 +209,9 @@ static bool msl_check_shader_visibility(const struct msl_generator *gen,
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}
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}
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static const struct vkd3d_shader_descriptor_binding *msl_get_cbv_binding(const struct msl_generator *gen,
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unsigned int register_space, unsigned int register_idx)
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static const struct vkd3d_shader_descriptor_binding *msl_get_binding(const struct msl_generator *gen,
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unsigned int register_space, unsigned int register_idx, enum vkd3d_shader_descriptor_type type,
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enum vkd3d_shader_binding_flag flags)
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{
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const struct vkd3d_shader_interface_info *interface_info = gen->interface_info;
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unsigned int i;
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@@ -222,7 +223,7 @@ static const struct vkd3d_shader_descriptor_binding *msl_get_cbv_binding(const s
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{
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const struct vkd3d_shader_resource_binding *binding = &interface_info->bindings[i];
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if (binding->type != VKD3D_SHADER_DESCRIPTOR_TYPE_CBV)
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if (binding->type != type)
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continue;
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if (binding->register_space != register_space)
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continue;
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@@ -230,7 +231,7 @@ static const struct vkd3d_shader_descriptor_binding *msl_get_cbv_binding(const s
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continue;
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if (!msl_check_shader_visibility(gen, binding->shader_visibility))
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continue;
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if (!(binding->flags & VKD3D_SHADER_BINDING_FLAG_BUFFER))
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if ((binding->flags & flags) != flags)
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continue;
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return &binding->binding;
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@@ -239,102 +240,33 @@ static const struct vkd3d_shader_descriptor_binding *msl_get_cbv_binding(const s
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return NULL;
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}
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static const struct vkd3d_shader_descriptor_binding *msl_get_cbv_binding(const struct msl_generator *gen,
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unsigned int register_space, unsigned int register_idx)
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{
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return msl_get_binding(gen, register_space, register_idx,
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VKD3D_SHADER_DESCRIPTOR_TYPE_CBV, VKD3D_SHADER_BINDING_FLAG_BUFFER);
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}
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static const struct vkd3d_shader_descriptor_binding *msl_get_sampler_binding(const struct msl_generator *gen,
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unsigned int register_space, unsigned int register_idx)
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{
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const struct vkd3d_shader_interface_info *interface_info = gen->interface_info;
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const struct vkd3d_shader_resource_binding *binding;
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unsigned int i;
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if (!interface_info)
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return NULL;
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for (i = 0; i < interface_info->binding_count; ++i)
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{
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binding = &interface_info->bindings[i];
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if (binding->type != VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER)
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continue;
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if (binding->register_space != register_space)
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continue;
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if (binding->register_index != register_idx)
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continue;
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if (!msl_check_shader_visibility(gen, binding->shader_visibility))
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continue;
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return &binding->binding;
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}
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return NULL;
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return msl_get_binding(gen, register_space, register_idx, VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER, 0);
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}
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static const struct vkd3d_shader_descriptor_binding *msl_get_srv_binding(const struct msl_generator *gen,
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unsigned int register_space, unsigned int register_idx, enum vkd3d_shader_resource_type resource_type)
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{
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const struct vkd3d_shader_interface_info *interface_info = gen->interface_info;
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enum vkd3d_shader_binding_flag resource_type_flag;
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unsigned int i;
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if (!interface_info)
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return NULL;
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resource_type_flag = resource_type == VKD3D_SHADER_RESOURCE_BUFFER
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? VKD3D_SHADER_BINDING_FLAG_BUFFER : VKD3D_SHADER_BINDING_FLAG_IMAGE;
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for (i = 0; i < interface_info->binding_count; ++i)
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{
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const struct vkd3d_shader_resource_binding *binding = &interface_info->bindings[i];
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if (binding->type != VKD3D_SHADER_DESCRIPTOR_TYPE_SRV)
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continue;
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if (binding->register_space != register_space)
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continue;
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if (binding->register_index != register_idx)
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continue;
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if (!msl_check_shader_visibility(gen, binding->shader_visibility))
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continue;
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if (!(binding->flags & resource_type_flag))
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continue;
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return &binding->binding;
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}
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return NULL;
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return msl_get_binding(gen, register_space, register_idx,
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VKD3D_SHADER_DESCRIPTOR_TYPE_SRV, resource_type == VKD3D_SHADER_RESOURCE_BUFFER
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? VKD3D_SHADER_BINDING_FLAG_BUFFER : VKD3D_SHADER_BINDING_FLAG_IMAGE);
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}
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static const struct vkd3d_shader_descriptor_binding *msl_get_uav_binding(const struct msl_generator *gen,
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unsigned int register_space, unsigned int register_idx, enum vkd3d_shader_resource_type resource_type)
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{
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const struct vkd3d_shader_interface_info *interface_info = gen->interface_info;
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const struct vkd3d_shader_resource_binding *binding;
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enum vkd3d_shader_binding_flag resource_type_flag;
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unsigned int i;
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if (!interface_info)
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return NULL;
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resource_type_flag = resource_type == VKD3D_SHADER_RESOURCE_BUFFER
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? VKD3D_SHADER_BINDING_FLAG_BUFFER : VKD3D_SHADER_BINDING_FLAG_IMAGE;
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for (i = 0; i < interface_info->binding_count; ++i)
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{
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binding = &interface_info->bindings[i];
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if (binding->type != VKD3D_SHADER_DESCRIPTOR_TYPE_UAV)
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continue;
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if (binding->register_space != register_space)
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continue;
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if (binding->register_index != register_idx)
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continue;
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if (!msl_check_shader_visibility(gen, binding->shader_visibility))
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continue;
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if (!(binding->flags & resource_type_flag))
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continue;
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return &binding->binding;
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}
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return NULL;
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return msl_get_binding(gen, register_space, register_idx,
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VKD3D_SHADER_DESCRIPTOR_TYPE_UAV, resource_type == VKD3D_SHADER_RESOURCE_BUFFER
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? VKD3D_SHADER_BINDING_FLAG_BUFFER : VKD3D_SHADER_BINDING_FLAG_IMAGE);
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}
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static void msl_print_cbv_name(struct vkd3d_string_buffer *buffer, unsigned int binding)
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