vkd3d-shader/hlsl: Add support for ConstantBuffer<> type.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2024-05-28 00:31:51 +02:00
committed by Henri Verbeet
parent 44725a651b
commit 48ff7de8ef
Notes: Henri Verbeet 2024-07-08 18:18:40 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/906
9 changed files with 117 additions and 7 deletions

View File

@@ -864,7 +864,7 @@ probe (0, 0) rgba (124.0, 135.0, 146.0, 150.5)
[require]
shader model >= 5.1
[pixel shader fail todo]
[pixel shader fail]
float4 ConstantBuffer;
float4 main() : sv_target
@@ -886,7 +886,7 @@ float4 main() : sv_target
return 0;
}
[pixel shader fail(sm>=6) todo]
[pixel shader fail(sm>=6)]
struct s
{
float4 m;
@@ -903,10 +903,32 @@ float4 main() : sv_target
}
[test]
todo draw quad
todo(glsl) draw quad
probe (0, 0) rgba (1.1, 1.1, 1.1, 1.1)
[pixel shader fail]
[pixel shader]
struct s
{
float4 m;
};
ConstantBuffer<s> cb;
float4 func(s arg)
{
return arg.m;
}
float4 main() : sv_target
{
return func(cb);
}
[test]
uniform 0 float4 1.0 2.0 3.0 4.0
todo(glsl) draw quad
probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0)
[pixel shader fail todo]
struct s
{
float4 m;
@@ -919,7 +941,7 @@ float4 main() : sv_target
return cb.m;
}
[pixel shader todo]
[pixel shader]
struct s
{
float4 m;
@@ -938,6 +960,22 @@ float4 main() : sv_target
return 0;
}
[pixel shader fail todo]
struct s
{
float4 m;
};
ConstantBuffer<s> func(s arg)
{
return arg;
}
float4 main() : sv_target
{
return 0;
}
[require]
shader model >= 2.0
shader model < 5.1