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vkd3d-shader/hlsl: Add support for ConstantBuffer<> type.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
committed by
Henri Verbeet
parent
44725a651b
commit
48ff7de8ef
Notes:
Henri Verbeet
2024-07-08 18:18:40 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/906
@ -1643,6 +1643,7 @@ static bool copy_propagation_transform_load(struct hlsl_ctx *ctx,
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case HLSL_CLASS_MATRIX:
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case HLSL_CLASS_ARRAY:
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case HLSL_CLASS_STRUCT:
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case HLSL_CLASS_CONSTANT_BUFFER:
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/* FIXME: Actually we shouldn't even get here, but we don't split
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* matrices yet. */
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return false;
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