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vkd3d-shader/hlsl: Add support for ConstantBuffer<> type.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
committed by
Henri Verbeet
parent
44725a651b
commit
48ff7de8ef
Notes:
Henri Verbeet
2024-07-08 18:18:40 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/906
@@ -198,7 +198,9 @@ while {return KW_WHILE; }
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struct hlsl_ctx *ctx = yyget_extra(yyscanner);
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yylval->name = hlsl_strdup(ctx, yytext);
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if (hlsl_get_var(ctx->cur_scope, yytext) || hlsl_get_function(ctx, yytext))
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if (hlsl_version_ge(ctx, 5, 1) && !strcmp(yytext, "ConstantBuffer"))
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return KW_CONSTANTBUFFER;
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else if (hlsl_get_var(ctx->cur_scope, yytext) || hlsl_get_function(ctx, yytext))
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return VAR_IDENTIFIER;
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else if (hlsl_get_type(ctx->cur_scope, yytext, true, true))
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return TYPE_IDENTIFIER;
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