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vkd3d-shader/hlsl: Add support for ConstantBuffer<> type.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
committed by
Henri Verbeet
parent
44725a651b
commit
48ff7de8ef
Notes:
Henri Verbeet
2024-07-08 18:18:40 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/906
@@ -89,6 +89,7 @@ enum hlsl_type_class
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HLSL_CLASS_TEXTURE,
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HLSL_CLASS_UAV,
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HLSL_CLASS_VERTEX_SHADER,
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HLSL_CLASS_CONSTANT_BUFFER,
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HLSL_CLASS_VOID,
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};
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@@ -1391,6 +1392,7 @@ struct hlsl_type *hlsl_new_texture_type(struct hlsl_ctx *ctx, enum hlsl_sampler_
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unsigned int sample_count);
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struct hlsl_type *hlsl_new_uav_type(struct hlsl_ctx *ctx, enum hlsl_sampler_dim dim,
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struct hlsl_type *format, bool rasteriser_ordered);
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struct hlsl_type *hlsl_new_cb_type(struct hlsl_ctx *ctx, struct hlsl_type *format);
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struct hlsl_ir_node *hlsl_new_uint_constant(struct hlsl_ctx *ctx, unsigned int n,
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const struct vkd3d_shader_location *loc);
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struct hlsl_ir_node *hlsl_new_unary_expr(struct hlsl_ctx *ctx, enum hlsl_ir_expr_op op, struct hlsl_ir_node *arg,
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