vkd3d-shader/hlsl: Add support for ConstantBuffer<> type.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2024-05-28 00:31:51 +02:00
committed by Henri Verbeet
parent 44725a651b
commit 48ff7de8ef
Notes: Henri Verbeet 2024-07-08 18:18:40 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/906
9 changed files with 117 additions and 7 deletions

View File

@@ -378,6 +378,7 @@ static void hlsl_type_calculate_reg_size(struct hlsl_ctx *ctx, struct hlsl_type
case HLSL_CLASS_TECHNIQUE:
case HLSL_CLASS_VERTEX_SHADER:
case HLSL_CLASS_VOID:
case HLSL_CLASS_CONSTANT_BUFFER:
break;
}
}
@@ -452,6 +453,7 @@ static bool type_is_single_component(const struct hlsl_type *type)
case HLSL_CLASS_MATRIX:
case HLSL_CLASS_STRUCT:
case HLSL_CLASS_ARRAY:
case HLSL_CLASS_CONSTANT_BUFFER:
return false;
case HLSL_CLASS_EFFECT_GROUP:
@@ -530,6 +532,12 @@ static unsigned int traverse_path_from_component_index(struct hlsl_ctx *ctx,
vkd3d_unreachable();
}
case HLSL_CLASS_CONSTANT_BUFFER:
{
*type_ptr = type->e.resource.format;
return traverse_path_from_component_index(ctx, type_ptr, index_ptr);
}
default:
vkd3d_unreachable();
}
@@ -597,6 +605,7 @@ unsigned int hlsl_type_get_component_offset(struct hlsl_ctx *ctx, struct hlsl_ty
case HLSL_CLASS_TECHNIQUE:
case HLSL_CLASS_VOID:
case HLSL_CLASS_SCALAR:
case HLSL_CLASS_CONSTANT_BUFFER:
vkd3d_unreachable();
}
type = next_type;
@@ -870,6 +879,20 @@ struct hlsl_type *hlsl_new_uav_type(struct hlsl_ctx *ctx, enum hlsl_sampler_dim
return type;
}
struct hlsl_type *hlsl_new_cb_type(struct hlsl_ctx *ctx, struct hlsl_type *format)
{
struct hlsl_type *type;
if (!(type = hlsl_alloc(ctx, sizeof(*type))))
return NULL;
type->class = HLSL_CLASS_CONSTANT_BUFFER;
type->dimy = 1;
type->e.resource.format = format;
hlsl_type_calculate_reg_size(ctx, type);
list_add_tail(&ctx->types, &type->entry);
return type;
}
static const char * get_case_insensitive_typename(const char *name)
{
static const char *const names[] =
@@ -961,6 +984,9 @@ unsigned int hlsl_type_component_count(const struct hlsl_type *type)
case HLSL_CLASS_ARRAY:
return hlsl_type_component_count(type->e.array.type) * type->e.array.elements_count;
case HLSL_CLASS_CONSTANT_BUFFER:
return hlsl_type_component_count(type->e.resource.format);
case HLSL_CLASS_DEPTH_STENCIL_VIEW:
case HLSL_CLASS_PIXEL_SHADER:
case HLSL_CLASS_RENDER_TARGET_VIEW:
@@ -1043,6 +1069,9 @@ bool hlsl_types_are_equal(const struct hlsl_type *t1, const struct hlsl_type *t2
case HLSL_CLASS_TECHNIQUE:
return t1->e.version == t2->e.version;
case HLSL_CLASS_CONSTANT_BUFFER:
return hlsl_types_are_equal(t1->e.resource.format, t2->e.resource.format);
case HLSL_CLASS_DEPTH_STENCIL_VIEW:
case HLSL_CLASS_EFFECT_GROUP:
case HLSL_CLASS_PASS:
@@ -2413,6 +2442,15 @@ struct vkd3d_string_buffer *hlsl_type_to_string(struct hlsl_ctx *ctx, const stru
}
return string;
case HLSL_CLASS_CONSTANT_BUFFER:
vkd3d_string_buffer_printf(string, "ConstantBuffer");
if ((inner_string = hlsl_type_to_string(ctx, type->e.resource.format)))
{
vkd3d_string_buffer_printf(string, "<%s>", inner_string->buffer);
hlsl_release_string_buffer(ctx, inner_string);
}
return string;
case HLSL_CLASS_DEPTH_STENCIL_VIEW:
case HLSL_CLASS_EFFECT_GROUP:
case HLSL_CLASS_PASS: