vkd3d-shader/hlsl: Add support for ConstantBuffer<> type.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2024-05-28 00:31:51 +02:00
committed by Henri Verbeet
parent 44725a651b
commit 48ff7de8ef
Notes: Henri Verbeet 2024-07-08 18:18:40 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/906
9 changed files with 117 additions and 7 deletions

View File

@@ -1504,6 +1504,7 @@ D3DXPARAMETER_CLASS hlsl_sm1_class(const struct hlsl_type *type)
case HLSL_CLASS_TECHNIQUE:
case HLSL_CLASS_UAV:
case HLSL_CLASS_VOID:
case HLSL_CLASS_CONSTANT_BUFFER:
break;
}
@@ -1600,6 +1601,7 @@ D3DXPARAMETER_TYPE hlsl_sm1_base_type(const struct hlsl_type *type)
case HLSL_CLASS_TECHNIQUE:
case HLSL_CLASS_UAV:
case HLSL_CLASS_VOID:
case HLSL_CLASS_CONSTANT_BUFFER:
break;
}