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vkd3d-shader/ir: Pass a struct vsir_program to shader_parser_get_dst_params().
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committed by
Alexandre Julliard
parent
ced8543952
commit
47ec24ebad
Notes:
Alexandre Julliard
2024-02-01 00:31:27 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/614
@@ -2444,7 +2444,7 @@ static void shader_sm4_read_instruction(struct vkd3d_shader_sm4_parser *sm4, str
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precise = (opcode_token & VKD3D_SM5_PRECISE_MASK) >> VKD3D_SM5_PRECISE_SHIFT;
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ins->flags |= precise << VKD3DSI_PRECISE_SHIFT;
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ins->dst = dst_params = shader_parser_get_dst_params(&sm4->p, ins->dst_count);
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ins->dst = dst_params = vsir_program_get_dst_params(&sm4->p.program, ins->dst_count);
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if (!dst_params && ins->dst_count)
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{
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ERR("Failed to allocate dst parameters.\n");
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