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vkd3d-shader: Add constant folding for 'floor'.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
committed by
Alexandre Julliard
parent
634ec96b52
commit
4778d051df
Notes:
Alexandre Julliard
2023-11-08 23:02:33 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/417
@@ -1,3 +1,13 @@
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[pixel shader]
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float4 main() : sv_target
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{
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return floor(float4(-0.5, 6.5, 7.5, 3.4));
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}
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[test]
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draw quad
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probe all rgba (-1.0, 6.0, 7.0, 3.0) 4
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[pixel shader]
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uniform float4 u;
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