vkd3d-shader: Add constant folding for 'floor'.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2023-10-18 00:08:02 +02:00
committed by Alexandre Julliard
parent 634ec96b52
commit 4778d051df
Notes: Alexandre Julliard 2023-11-08 23:02:33 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/417
2 changed files with 40 additions and 0 deletions

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@@ -1,3 +1,13 @@
[pixel shader]
float4 main() : sv_target
{
return floor(float4(-0.5, 6.5, 7.5, 3.4));
}
[test]
draw quad
probe all rgba (-1.0, 6.0, 7.0, 3.0) 4
[pixel shader]
uniform float4 u;