vkd3d-shader: Mention the structure name when referring to a struct field.

This commit is contained in:
Elizabeth Figura 2024-09-04 18:30:16 -05:00 committed by Henri Verbeet
parent 9fbf646748
commit 4683186166
Notes: Henri Verbeet 2024-09-11 15:33:13 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1040

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@ -1292,7 +1292,8 @@ typedef int (*PFN_vkd3d_shader_open_include)(const char *filename, bool local,
* vkd3d_shader_preprocess_info. * vkd3d_shader_preprocess_info.
* *
* \param code Contents of the included file, which were allocated by the * \param code Contents of the included file, which were allocated by the
* \ref pfn_open_include callback. The user must free them. * vkd3d_shader_preprocess_info.pfn_open_include callback.
* The user must free them.
* *
* \param context The user-defined pointer passed to struct * \param context The user-defined pointer passed to struct
* vkd3d_shader_preprocess_info. * vkd3d_shader_preprocess_info.