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vkd3d-shader: Mention the structure name when referring to a struct field.
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Henri Verbeet
2024-09-11 15:33:13 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1040
@ -1292,7 +1292,8 @@ typedef int (*PFN_vkd3d_shader_open_include)(const char *filename, bool local,
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* vkd3d_shader_preprocess_info.
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* vkd3d_shader_preprocess_info.
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*
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*
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* \param code Contents of the included file, which were allocated by the
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* \param code Contents of the included file, which were allocated by the
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* \ref pfn_open_include callback. The user must free them.
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* vkd3d_shader_preprocess_info.pfn_open_include callback.
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* The user must free them.
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*
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*
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* \param context The user-defined pointer passed to struct
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* \param context The user-defined pointer passed to struct
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* vkd3d_shader_preprocess_info.
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* vkd3d_shader_preprocess_info.
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