mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
vkd3d-shader: Mention the structure name when referring to a struct field.
This commit is contained in:
parent
9fbf646748
commit
4683186166
Notes:
Henri Verbeet
2024-09-11 15:33:13 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1040
@ -1292,7 +1292,8 @@ typedef int (*PFN_vkd3d_shader_open_include)(const char *filename, bool local,
|
|||||||
* vkd3d_shader_preprocess_info.
|
* vkd3d_shader_preprocess_info.
|
||||||
*
|
*
|
||||||
* \param code Contents of the included file, which were allocated by the
|
* \param code Contents of the included file, which were allocated by the
|
||||||
* \ref pfn_open_include callback. The user must free them.
|
* vkd3d_shader_preprocess_info.pfn_open_include callback.
|
||||||
|
* The user must free them.
|
||||||
*
|
*
|
||||||
* \param context The user-defined pointer passed to struct
|
* \param context The user-defined pointer passed to struct
|
||||||
* vkd3d_shader_preprocess_info.
|
* vkd3d_shader_preprocess_info.
|
||||||
|
Loading…
Reference in New Issue
Block a user