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tests: Add test for dual source blending.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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c93d9bc714
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131
tests/d3d12.c
131
tests/d3d12.c
@ -21488,6 +21488,136 @@ static void test_blend_factor(void)
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destroy_test_context(&context);
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destroy_test_context(&context);
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}
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}
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static void test_dual_source_blending(void)
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{
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static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
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D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc;
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ID3D12GraphicsCommandList *command_list;
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struct test_context_desc desc;
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struct test_context context;
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ID3D12CommandQueue *queue;
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unsigned int i;
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HRESULT hr;
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static const DWORD ps_code[] =
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{
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#if 0
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float4 c0;
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float4 c1;
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void main(out float4 o0 : SV_Target0, out float4 o1 : SV_Target1)
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{
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o0 = c0;
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o1 = c1;
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}
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#endif
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0x43425844, 0x823a4ecf, 0xd409abf6, 0xe76697ab, 0x9b53c9a5, 0x00000001, 0x000000f8, 0x00000003,
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0x0000002c, 0x0000003c, 0x00000088, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
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0x00000044, 0x00000002, 0x00000008, 0x00000038, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
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0x0000000f, 0x00000038, 0x00000001, 0x00000000, 0x00000003, 0x00000001, 0x0000000f, 0x545f5653,
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0x65677261, 0xabab0074, 0x58454853, 0x00000068, 0x00000050, 0x0000001a, 0x0100086a, 0x04000059,
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0x00208e46, 0x00000000, 0x00000002, 0x03000065, 0x001020f2, 0x00000000, 0x03000065, 0x001020f2,
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0x00000001, 0x06000036, 0x001020f2, 0x00000000, 0x00208e46, 0x00000000, 0x00000000, 0x06000036,
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0x001020f2, 0x00000001, 0x00208e46, 0x00000000, 0x00000001, 0x0100003e,
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};
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static const D3D12_SHADER_BYTECODE ps = {ps_code, sizeof(ps_code)};
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static const struct
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{
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struct
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{
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struct vec4 c0;
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struct vec4 c1;
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} constants;
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unsigned int expected_color;
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}
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tests[] =
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{
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{{{0.0f, 0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.0f, 0.0f}}, 0x00000000},
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{{{0.0f, 0.0f, 0.0f, 0.0f}, {1.0f, 0.0f, 0.0f, 1.0f}}, 0xff0000ff},
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{{{1.0f, 0.0f, 0.0f, 1.0f}, {0.0f, 0.0f, 0.0f, 0.0f}}, 0xff0000ff},
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{{{1.0f, 0.0f, 0.0f, 1.0f}, {0.0f, 1.0f, 1.0f, 0.0f}}, 0xffffffff},
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};
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memset(&desc, 0, sizeof(desc));
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desc.no_root_signature = true;
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if (!init_test_context(&context, &desc))
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return;
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command_list = context.list;
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queue = context.queue;
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context.root_signature = create_32bit_constants_root_signature(context.device,
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0, sizeof(tests->constants) / sizeof(uint32_t), D3D12_SHADER_VISIBILITY_PIXEL);
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init_pipeline_state_desc(&pso_desc, context.root_signature,
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context.render_target_desc.Format, NULL, &ps, NULL);
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pso_desc.BlendState.RenderTarget[0].BlendEnable = TRUE;
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pso_desc.BlendState.RenderTarget[0].SrcBlend = D3D12_BLEND_SRC_COLOR;
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pso_desc.BlendState.RenderTarget[0].DestBlend = D3D12_BLEND_SRC1_COLOR;
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pso_desc.BlendState.RenderTarget[0].BlendOp = D3D12_BLEND_OP_ADD;
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pso_desc.BlendState.RenderTarget[0].SrcBlendAlpha = D3D12_BLEND_SRC_ALPHA;
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pso_desc.BlendState.RenderTarget[0].DestBlendAlpha = D3D12_BLEND_SRC1_ALPHA;
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pso_desc.BlendState.RenderTarget[0].BlendOpAlpha = D3D12_BLEND_OP_ADD;
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hr = ID3D12Device_CreateGraphicsPipelineState(context.device, &pso_desc,
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&IID_ID3D12PipelineState, (void **)&context.pipeline_state);
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ok(hr == S_OK, "Failed to create pipeline, hr %#x.\n", hr);
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for (i = 0; i < ARRAY_SIZE(tests); ++i)
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{
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ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
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ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL);
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ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
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ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
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ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
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ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
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ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
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ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 0, 8, &tests[i].constants, 0);
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ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
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transition_resource_state(command_list, context.render_target,
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D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
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check_sub_resource_uint(context.render_target, 0, queue, command_list, tests[i].expected_color, 1);
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reset_command_list(command_list, context.allocator);
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transition_resource_state(command_list, context.render_target,
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D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
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}
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ID3D12PipelineState_Release(context.pipeline_state);
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pso_desc.BlendState.IndependentBlendEnable = TRUE;
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hr = ID3D12Device_CreateGraphicsPipelineState(context.device, &pso_desc,
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&IID_ID3D12PipelineState, (void **)&context.pipeline_state);
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ok(hr == S_OK, "Failed to create pipeline, hr %#x.\n", hr);
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ID3D12PipelineState_Release(context.pipeline_state);
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context.pipeline_state = NULL;
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pso_desc.BlendState.RenderTarget[1] = pso_desc.BlendState.RenderTarget[0];
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hr = ID3D12Device_CreateGraphicsPipelineState(context.device, &pso_desc,
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&IID_ID3D12PipelineState, (void **)&context.pipeline_state);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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pso_desc.BlendState.RenderTarget[1].DestBlendAlpha = D3D12_BLEND_SRC_ALPHA;
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pso_desc.BlendState.RenderTarget[1].DestBlend = D3D12_BLEND_SRC_COLOR;
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hr = ID3D12Device_CreateGraphicsPipelineState(context.device, &pso_desc,
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&IID_ID3D12PipelineState, (void **)&context.pipeline_state);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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context.pipeline_state = NULL;
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pso_desc.NumRenderTargets = 2;
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pso_desc.RTVFormats[1] = pso_desc.RTVFormats[0];
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pso_desc.BlendState.IndependentBlendEnable = FALSE;
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pso_desc.BlendState.RenderTarget[0].BlendEnable = TRUE;
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pso_desc.BlendState.RenderTarget[0].SrcBlend = D3D12_BLEND_SRC_COLOR;
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pso_desc.BlendState.RenderTarget[0].DestBlend = D3D12_BLEND_SRC1_COLOR;
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pso_desc.BlendState.RenderTarget[0].BlendOp = D3D12_BLEND_OP_ADD;
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pso_desc.BlendState.RenderTarget[0].SrcBlendAlpha = D3D12_BLEND_SRC_ALPHA;
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pso_desc.BlendState.RenderTarget[0].DestBlendAlpha = D3D12_BLEND_SRC1_ALPHA;
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pso_desc.BlendState.RenderTarget[0].BlendOpAlpha = D3D12_BLEND_OP_ADD;
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hr = ID3D12Device_CreateGraphicsPipelineState(context.device, &pso_desc,
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&IID_ID3D12PipelineState, (void **)&context.pipeline_state);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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destroy_test_context(&context);
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}
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static void test_multisample_rendering(void)
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static void test_multisample_rendering(void)
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{
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{
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static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
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static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
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@ -21949,6 +22079,7 @@ START_TEST(d3d12)
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run_test(test_suballocate_small_textures);
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run_test(test_suballocate_small_textures);
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run_test(test_command_list_initial_pipeline_state);
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run_test(test_command_list_initial_pipeline_state);
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run_test(test_blend_factor);
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run_test(test_blend_factor);
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run_test(test_dual_source_blending);
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run_test(test_multisample_rendering);
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run_test(test_multisample_rendering);
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run_test(test_primitive_restart);
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run_test(test_primitive_restart);
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}
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}
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