tests: Add simple test for creating placed resources.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-10-01 13:57:11 +02:00 committed by Alexandre Julliard
parent 0463588591
commit 4595f71afd

View File

@ -1921,6 +1921,92 @@ done:
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount); ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
} }
static void test_create_placed_resource(void)
{
D3D12_GPU_VIRTUAL_ADDRESS gpu_address;
D3D12_RESOURCE_DESC resource_desc;
ID3D12Device *device, *tmp_device;
D3D12_CLEAR_VALUE clear_value;
D3D12_HEAP_DESC heap_desc;
ID3D12Resource *resource;
ID3D12Heap *heap;
ULONG refcount;
HRESULT hr;
if (!(device = create_device()))
{
skip("Failed to create device.\n");
return;
}
heap_desc.SizeInBytes = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT;
memset(&heap_desc.Properties, 0, sizeof(heap_desc.Properties));
heap_desc.Properties.Type = D3D12_HEAP_TYPE_DEFAULT;
heap_desc.Alignment = 0;
heap_desc.Flags = D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS;
hr = ID3D12Device_CreateHeap(device, &heap_desc, &IID_ID3D12Heap, (void **)&heap);
ok(hr == S_OK, "Failed to create heap, hr %#x.\n", hr);
resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
resource_desc.Alignment = 0;
resource_desc.Width = 32;
resource_desc.Height = 1;
resource_desc.DepthOrArraySize = 1;
resource_desc.MipLevels = 1;
resource_desc.Format = DXGI_FORMAT_UNKNOWN;
resource_desc.SampleDesc.Count = 1;
resource_desc.SampleDesc.Quality = 0;
resource_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
resource_desc.Flags = 0;
clear_value.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
clear_value.Color[0] = 1.0f;
clear_value.Color[1] = 0.0f;
clear_value.Color[2] = 0.0f;
clear_value.Color[3] = 1.0f;
refcount = get_refcount(heap);
ok(refcount == 1, "Got unexpected refcount %u.\n", (unsigned int)refcount);
hr = ID3D12Device_CreatePlacedResource(device, heap, 0,
&resource_desc, D3D12_RESOURCE_STATE_COMMON, NULL,
&IID_ID3D12Resource, (void **)&resource);
ok(hr == S_OK, "Failed to create placed resource, hr %#x.\n", hr);
refcount = get_refcount(heap);
ok(refcount == 1, "Got unexpected refcount %u.\n", (unsigned int)refcount);
refcount = get_refcount(device);
ok(refcount == 3, "Got unexpected refcount %u.\n", (unsigned int)refcount);
hr = ID3D12Resource_GetDevice(resource, &IID_ID3D12Device, (void **)&tmp_device);
ok(hr == S_OK, "Failed to get device, hr %#x.\n", hr);
refcount = get_refcount(device);
ok(refcount == 4, "Got unexpected refcount %u.\n", (unsigned int)refcount);
refcount = ID3D12Device_Release(tmp_device);
ok(refcount == 3, "Got unexpected refcount %u.\n", (unsigned int)refcount);
check_interface(resource, &IID_ID3D12Object, TRUE);
check_interface(resource, &IID_ID3D12DeviceChild, TRUE);
check_interface(resource, &IID_ID3D12Pageable, TRUE);
check_interface(resource, &IID_ID3D12Resource, TRUE);
gpu_address = ID3D12Resource_GetGPUVirtualAddress(resource);
ok(gpu_address, "Got unexpected GPU virtual address %#"PRIx64".\n", gpu_address);
refcount = ID3D12Resource_Release(resource);
ok(!refcount, "ID3D12Resource has %u references left.\n", (unsigned int)refcount);
/* The clear value must be NULL for buffers. */
hr = ID3D12Device_CreatePlacedResource(device, heap, 0,
&resource_desc, D3D12_RESOURCE_STATE_COMMON, &clear_value,
&IID_ID3D12Resource, (void **)&resource);
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
ID3D12Heap_Release(heap);
refcount = ID3D12Device_Release(device);
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
}
static void test_create_descriptor_heap(void) static void test_create_descriptor_heap(void)
{ {
D3D12_DESCRIPTOR_HEAP_DESC heap_desc; D3D12_DESCRIPTOR_HEAP_DESC heap_desc;
@ -20415,6 +20501,7 @@ START_TEST(d3d12)
run_test(test_create_command_queue); run_test(test_create_command_queue);
run_test(test_create_committed_resource); run_test(test_create_committed_resource);
run_test(test_create_heap); run_test(test_create_heap);
run_test(test_create_placed_resource);
run_test(test_create_descriptor_heap); run_test(test_create_descriptor_heap);
run_test(test_create_sampler); run_test(test_create_sampler);
run_test(test_create_unordered_access_view); run_test(test_create_unordered_access_view);