From 4595f71afd03591da0937201fdacd7ebf003c0ee Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B3zef=20Kucia?= Date: Mon, 1 Oct 2018 13:57:11 +0200 Subject: [PATCH] tests: Add simple test for creating placed resources. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Signed-off-by: Józef Kucia Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- tests/d3d12.c | 87 +++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 87 insertions(+) diff --git a/tests/d3d12.c b/tests/d3d12.c index c7f4977a..cff43974 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -1921,6 +1921,92 @@ done: ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount); } +static void test_create_placed_resource(void) +{ + D3D12_GPU_VIRTUAL_ADDRESS gpu_address; + D3D12_RESOURCE_DESC resource_desc; + ID3D12Device *device, *tmp_device; + D3D12_CLEAR_VALUE clear_value; + D3D12_HEAP_DESC heap_desc; + ID3D12Resource *resource; + ID3D12Heap *heap; + ULONG refcount; + HRESULT hr; + + if (!(device = create_device())) + { + skip("Failed to create device.\n"); + return; + } + + heap_desc.SizeInBytes = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT; + memset(&heap_desc.Properties, 0, sizeof(heap_desc.Properties)); + heap_desc.Properties.Type = D3D12_HEAP_TYPE_DEFAULT; + heap_desc.Alignment = 0; + heap_desc.Flags = D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS; + hr = ID3D12Device_CreateHeap(device, &heap_desc, &IID_ID3D12Heap, (void **)&heap); + ok(hr == S_OK, "Failed to create heap, hr %#x.\n", hr); + + resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER; + resource_desc.Alignment = 0; + resource_desc.Width = 32; + resource_desc.Height = 1; + resource_desc.DepthOrArraySize = 1; + resource_desc.MipLevels = 1; + resource_desc.Format = DXGI_FORMAT_UNKNOWN; + resource_desc.SampleDesc.Count = 1; + resource_desc.SampleDesc.Quality = 0; + resource_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR; + resource_desc.Flags = 0; + + clear_value.Format = DXGI_FORMAT_R8G8B8A8_UNORM; + clear_value.Color[0] = 1.0f; + clear_value.Color[1] = 0.0f; + clear_value.Color[2] = 0.0f; + clear_value.Color[3] = 1.0f; + + refcount = get_refcount(heap); + ok(refcount == 1, "Got unexpected refcount %u.\n", (unsigned int)refcount); + + hr = ID3D12Device_CreatePlacedResource(device, heap, 0, + &resource_desc, D3D12_RESOURCE_STATE_COMMON, NULL, + &IID_ID3D12Resource, (void **)&resource); + ok(hr == S_OK, "Failed to create placed resource, hr %#x.\n", hr); + + refcount = get_refcount(heap); + ok(refcount == 1, "Got unexpected refcount %u.\n", (unsigned int)refcount); + + refcount = get_refcount(device); + ok(refcount == 3, "Got unexpected refcount %u.\n", (unsigned int)refcount); + hr = ID3D12Resource_GetDevice(resource, &IID_ID3D12Device, (void **)&tmp_device); + ok(hr == S_OK, "Failed to get device, hr %#x.\n", hr); + refcount = get_refcount(device); + ok(refcount == 4, "Got unexpected refcount %u.\n", (unsigned int)refcount); + refcount = ID3D12Device_Release(tmp_device); + ok(refcount == 3, "Got unexpected refcount %u.\n", (unsigned int)refcount); + + check_interface(resource, &IID_ID3D12Object, TRUE); + check_interface(resource, &IID_ID3D12DeviceChild, TRUE); + check_interface(resource, &IID_ID3D12Pageable, TRUE); + check_interface(resource, &IID_ID3D12Resource, TRUE); + + gpu_address = ID3D12Resource_GetGPUVirtualAddress(resource); + ok(gpu_address, "Got unexpected GPU virtual address %#"PRIx64".\n", gpu_address); + + refcount = ID3D12Resource_Release(resource); + ok(!refcount, "ID3D12Resource has %u references left.\n", (unsigned int)refcount); + + /* The clear value must be NULL for buffers. */ + hr = ID3D12Device_CreatePlacedResource(device, heap, 0, + &resource_desc, D3D12_RESOURCE_STATE_COMMON, &clear_value, + &IID_ID3D12Resource, (void **)&resource); + ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); + + ID3D12Heap_Release(heap); + refcount = ID3D12Device_Release(device); + ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount); +} + static void test_create_descriptor_heap(void) { D3D12_DESCRIPTOR_HEAP_DESC heap_desc; @@ -20415,6 +20501,7 @@ START_TEST(d3d12) run_test(test_create_command_queue); run_test(test_create_committed_resource); run_test(test_create_heap); + run_test(test_create_placed_resource); run_test(test_create_descriptor_heap); run_test(test_create_sampler); run_test(test_create_unordered_access_view);