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vkd3d-shader/asm: Tweak TEXCOORD declaration name.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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Notes:
Alexandre Julliard
2023-09-13 23:18:39 +02:00
Approved-by: Zebediah Figura (@zfigura) Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/339
@ -714,7 +714,7 @@ static void shader_dump_decl_usage(struct vkd3d_d3d_asm_compiler *compiler,
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break;
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break;
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case VKD3D_DECL_USAGE_TEXCOORD:
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case VKD3D_DECL_USAGE_TEXCOORD:
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shader_addline(buffer, "texture%u", semantic->usage_idx);
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shader_addline(buffer, "texcoord%u", semantic->usage_idx);
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break;
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break;
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case VKD3D_DECL_USAGE_TANGENT:
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case VKD3D_DECL_USAGE_TANGENT:
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